| enum | ENamedThreads::Type : int32 {
ENamedThreads::UnusedAnchor = -1
, ENamedThreads::RHIThread
, ENamedThreads::GameThread
, ENamedThreads::ActualRenderingThread = GameThread + 1
,
ENamedThreads::AnyThread = 0xff
, ENamedThreads::MainQueue = 0x000
, ENamedThreads::LocalQueue = 0x100
, ENamedThreads::NumQueues = 2
,
ENamedThreads::ThreadIndexMask = 0xff
, ENamedThreads::QueueIndexMask = 0x100
, ENamedThreads::QueueIndexShift = 8
, ENamedThreads::NormalTaskPriority = 0x000
,
ENamedThreads::HighTaskPriority = 0x200
, ENamedThreads::NumTaskPriorities = 2
, ENamedThreads::TaskPriorityMask = 0x200
, ENamedThreads::TaskPriorityShift = 9
,
ENamedThreads::NormalThreadPriority = 0x000
, ENamedThreads::HighThreadPriority = 0x400
, ENamedThreads::BackgroundThreadPriority = 0x800
, ENamedThreads::NumThreadPriorities = 3
,
ENamedThreads::ThreadPriorityMask = 0xC00
, ENamedThreads::ThreadPriorityShift = 10
, ENamedThreads::GameThread_Local = GameThread | LocalQueue
, ENamedThreads::ActualRenderingThread_Local = ActualRenderingThread | LocalQueue
,
ENamedThreads::AnyHiPriThreadNormalTask = AnyThread | HighThreadPriority | NormalTaskPriority
, ENamedThreads::AnyHiPriThreadHiPriTask = AnyThread | HighThreadPriority | HighTaskPriority
, ENamedThreads::AnyNormalThreadNormalTask = AnyThread | NormalThreadPriority | NormalTaskPriority
, ENamedThreads::AnyNormalThreadHiPriTask = AnyThread | NormalThreadPriority | HighTaskPriority
,
ENamedThreads::AnyBackgroundThreadNormalTask = AnyThread | BackgroundThreadPriority | NormalTaskPriority
, ENamedThreads::AnyBackgroundHiPriTask = AnyThread | BackgroundThreadPriority | HighTaskPriority
} |