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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MaterialInterface.h>
Public Member Functions | |
| FLightmassMaterialInterfaceSettings () | |
UMaterial interface settings for Lightmass
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inline |
| uint8 FLightmassMaterialInterfaceSettings::bCastShadowAsMasked |
If true, forces translucency to cast static shadows as if the material were masked.
| uint8 FLightmassMaterialInterfaceSettings::bOverrideCastShadowAsMasked |
Boolean override flags - only used in MaterialInstance* cases. If true, override the bCastShadowAsMasked setting of the parent material.
| uint8 FLightmassMaterialInterfaceSettings::bOverrideDiffuseBoost |
If true, override the diffuse boost setting of the parent material.
| uint8 FLightmassMaterialInterfaceSettings::bOverrideEmissiveBoost |
If true, override the emissive boost setting of the parent material.
| uint8 FLightmassMaterialInterfaceSettings::bOverrideExportResolutionScale |
If true, override the export resolution scale setting of the parent material.
| float FLightmassMaterialInterfaceSettings::DiffuseBoost |
Scales the diffuse contribution of this material to static lighting.
| float FLightmassMaterialInterfaceSettings::EmissiveBoost |
Scales the emissive contribution of this material to static lighting.
| float FLightmassMaterialInterfaceSettings::ExportResolutionScale |
Scales the resolution that this material's attributes were exported at. This is useful for increasing material resolution when details are needed.