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◆ FMaterialPSOPrecacheRequestID
◆ EParticleSystemOcclusionBoundsMethod
Occlusion method enumeration
| Enumerator |
|---|
| UMETA | RealTime - update via the delta time passed in
FixedTime - update via a fixed time step
Don't determine occlusion on this particle system
Use the bounds of the particle system component when determining occlusion
Use the custom occlusion bounds when determining occlusion
|
| UMETA | RealTime - update via the delta time passed in
FixedTime - update via a fixed time step
Don't determine occlusion on this particle system
Use the bounds of the particle system component when determining occlusion
Use the custom occlusion bounds when determining occlusion
|
| UMETA | RealTime - update via the delta time passed in
FixedTime - update via a fixed time step
Don't determine occlusion on this particle system
Use the bounds of the particle system component when determining occlusion
Use the custom occlusion bounds when determining occlusion
|
◆ EParticleSystemUpdateMode
ParticleSystemUpdateMode Enumeration indicating the method by which the system should be updated
| Enumerator |
|---|
| UMETA | RealTime - update via the delta time passed in
FixedTime - update via a fixed time step
Don't determine occlusion on this particle system
Use the bounds of the particle system component when determining occlusion
Use the custom occlusion bounds when determining occlusion
|
| UMETA | RealTime - update via the delta time passed in
FixedTime - update via a fixed time step
Don't determine occlusion on this particle system
Use the bounds of the particle system component when determining occlusion
Use the custom occlusion bounds when determining occlusion
|
◆ ParticleSystemLODMethod
ParticleSystemLODMethod
| Enumerator |
|---|
| UMETA | RealTime - update via the delta time passed in
FixedTime - update via a fixed time step
Don't determine occlusion on this particle system
Use the bounds of the particle system component when determining occlusion
Use the custom occlusion bounds when determining occlusion
|
| UMETA | RealTime - update via the delta time passed in
FixedTime - update via a fixed time step
Don't determine occlusion on this particle system
Use the bounds of the particle system component when determining occlusion
Use the custom occlusion bounds when determining occlusion
|
| UMETA | RealTime - update via the delta time passed in
FixedTime - update via a fixed time step
Don't determine occlusion on this particle system
Use the bounds of the particle system component when determining occlusion
Use the custom occlusion bounds when determining occlusion
|