#include <ShaderCodeLibrary.h>
◆ FStableShaderKeyAndValue()
| FStableShaderKeyAndValue::FStableShaderKeyAndValue |
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inline |
◆ AppendString()
◆ ComputeKeyHash()
| void FStableShaderKeyAndValue::ComputeKeyHash |
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◆ HeaderLine()
| FString FStableShaderKeyAndValue::HeaderLine |
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static |
◆ ParseFromString()
◆ ParseFromStringCached()
◆ SetPipelineHash()
Computes pipeline hash from the passed pipeline. Pass nullptr to clear
◆ ToString() [1/2]
| FString FStableShaderKeyAndValue::ToString |
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| ) |
const |
◆ ToString() [2/2]
| void FStableShaderKeyAndValue::ToString |
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FString & |
OutResult | ) |
const |
◆ GetTypeHash
◆ operator==
◆ ClassNameAndObjectPath
◆ FeatureLevel
| FName FStableShaderKeyAndValue::FeatureLevel |
◆ KeyHash
| uint32 FStableShaderKeyAndValue::KeyHash |
◆ MaterialDomain
| FName FStableShaderKeyAndValue::MaterialDomain |
◆ OutputHash
| FSHAHash FStableShaderKeyAndValue::OutputHash |
◆ PermutationId
| FName FStableShaderKeyAndValue::PermutationId |
◆ PipelineHash
| FSHAHash FStableShaderKeyAndValue::PipelineHash |
◆ QualityLevel
| FName FStableShaderKeyAndValue::QualityLevel |
◆ ShaderClass
| FName FStableShaderKeyAndValue::ShaderClass |
◆ ShaderType
| FName FStableShaderKeyAndValue::ShaderType |
◆ TargetFrequency
| FName FStableShaderKeyAndValue::TargetFrequency |
◆ TargetPlatform
| FName FStableShaderKeyAndValue::TargetPlatform |
◆ VFType
| FName FStableShaderKeyAndValue::VFType |
The documentation for this struct was generated from the following files: