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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MaterialParameters.h>
Public Member Functions | |
| FMaterialParameterMetadata ()=default | |
| FMaterialParameterMetadata (const FMaterialParameterValue &InValue) | |
| FMaterialParameterMetadata (EMaterialParameterType Type, const UE::Shader::FValue &InValue) | |
Public Attributes | |
| FMaterialParameterValue | Value |
| int32 | PrimitiveDataIndex = INDEX_NONE |
| bool | bDynamicSwitchParameter = false |
Holds a value, along with editor-only metadata that describes that value
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default |
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inline |
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inline |
Is a Static Switch parameter using a dynamic branch?
| int32 FMaterialParameterMetadata::PrimitiveDataIndex = INDEX_NONE |
| FMaterialParameterValue FMaterialParameterMetadata::Value |