#include <MaterialParameters.h>
◆ FMaterialParameterValue() [1/27]
| FMaterialParameterValue::FMaterialParameterValue |
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◆ FMaterialParameterValue() [2/27]
| FMaterialParameterValue::FMaterialParameterValue |
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float |
InValue | ) |
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inline |
◆ FMaterialParameterValue() [3/27]
| FMaterialParameterValue::FMaterialParameterValue |
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const FLinearColor & |
InValue | ) |
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inline |
◆ FMaterialParameterValue() [4/27]
| FMaterialParameterValue::FMaterialParameterValue |
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const FVector3f & |
InValue | ) |
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inline |
◆ FMaterialParameterValue() [5/27]
| FMaterialParameterValue::FMaterialParameterValue |
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const FVector4d & |
InValue | ) |
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◆ FMaterialParameterValue() [6/27]
| FMaterialParameterValue::FMaterialParameterValue |
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UTexture * |
InValue | ) |
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inline |
◆ FMaterialParameterValue() [7/27]
| FMaterialParameterValue::FMaterialParameterValue |
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const TObjectPtr< UTexture > & |
InValue | ) |
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inline |
◆ FMaterialParameterValue() [8/27]
◆ FMaterialParameterValue() [9/27]
◆ FMaterialParameterValue() [10/27]
◆ FMaterialParameterValue() [11/27]
◆ FMaterialParameterValue() [12/27]
◆ FMaterialParameterValue() [13/27]
◆ FMaterialParameterValue() [14/27]
| FMaterialParameterValue::FMaterialParameterValue |
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const UTexture * |
InValue | ) |
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inline |
◆ FMaterialParameterValue() [15/27]
| FMaterialParameterValue::FMaterialParameterValue |
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const TObjectPtr< const UTexture > & |
InValue | ) |
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◆ FMaterialParameterValue() [16/27]
◆ FMaterialParameterValue() [17/27]
◆ FMaterialParameterValue() [18/27]
◆ FMaterialParameterValue() [19/27]
◆ FMaterialParameterValue() [20/27]
◆ FMaterialParameterValue() [21/27]
◆ FMaterialParameterValue() [22/27]
◆ FMaterialParameterValue() [23/27]
| FMaterialParameterValue::FMaterialParameterValue |
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UFont * |
InValue, |
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int32 |
InPage |
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) |
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◆ FMaterialParameterValue() [24/27]
| FMaterialParameterValue::FMaterialParameterValue |
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bool |
InValue | ) |
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inline |
◆ FMaterialParameterValue() [25/27]
◆ FMaterialParameterValue() [26/27]
| FMaterialParameterValue::FMaterialParameterValue |
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bool |
bMaskR, |
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bool |
bMaskG, |
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bool |
bMaskB, |
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bool |
bMaskA |
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◆ FMaterialParameterValue() [27/27]
◆ AsLinearColor()
| FLinearColor FMaterialParameterValue::AsLinearColor |
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const |
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◆ AsScalar()
| float FMaterialParameterValue::AsScalar |
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const |
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◆ AsShaderValue()
◆ AsStaticComponentMask()
◆ AsStaticSwitch()
| bool FMaterialParameterValue::AsStaticSwitch |
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const |
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◆ AsTextureObject()
| UObject * FMaterialParameterValue::AsTextureObject |
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const |
◆ AsVector4d()
| FVector4d FMaterialParameterValue::AsVector4d |
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const |
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◆ operator!=
◆ operator==
◆ [union]
◆ Bool
| bool FMaterialParameterValue::Bool[4] |
◆ Double
| double FMaterialParameterValue::Double[4] |
◆ EnumEntry
| FName FMaterialParameterValue::EnumEntry |
◆ Float
| float FMaterialParameterValue::Float[4] |
◆ [struct]
| struct { ... } FMaterialParameterValue::Font |
◆ Page
| int32 FMaterialParameterValue::Page |
◆ ParameterCollection
◆ RuntimeVirtualTexture
◆ SparseVolumeTexture
◆ Texture
| UTexture* FMaterialParameterValue::Texture |
◆ TextureCollection
◆ Type
◆ Value
| UFont* FMaterialParameterValue::Value |
The documentation for this struct was generated from the following files: