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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "MaterialShared.h"#include "MaterialSharedPrivate.h"#include "Misc/DelayedAutoRegister.h"#include "Stats/StatsMisc.h"#include "Stats/StatsTrace.h"#include "UObject/CoreObjectVersion.h"#include "UObject/FrameworkObjectVersion.h"#include "UObject/Package.h"#include "UObject/UE5MainStreamObjectVersion.h"#include "Materials/Material.h"#include "Materials/MaterialAttributeDefinitionMap.h"#include "Materials/MaterialInstance.h"#include "Materials/MaterialRenderProxy.h"#include "Materials/MaterialShaderMapLayout.h"#include "ComponentReregisterContext.h"#include "MaterialDomain.h"#include "Materials/MaterialExpressionBreakMaterialAttributes.h"#include "Materials/MaterialExpressionRerouteBase.h"#include "ShaderCompiler.h"#include "ShaderSerialization.h"#include "MeshMaterialShader.h"#include "MeshMaterialShaderType.h"#include "RendererInterface.h"#include "Materials/HLSLMaterialTranslator.h"#include "ComponentRecreateRenderStateContext.h"#include "EngineModule.h"#include "Engine/Texture2D.h"#include "Engine/Font.h"#include "SceneView.h"#include "Serialization/ShaderKeyGenerator.h"#include "PSOPrecacheMaterial.h"#include "ShaderPlatformQualitySettings.h"#include "MaterialShaderQualitySettings.h"#include "Engine/RendererSettings.h"#include "ShaderCodeLibrary.h"#include "HAL/FileManager.h"#include "ProfilingDebugging/LoadTimeTracker.h"#include "UObject/StrongObjectPtr.h"#include "Interfaces/ITargetPlatform.h"#include "Misc/ConfigCacheIni.h"#include "MaterialCachedData.h"#include "VT/RuntimeVirtualTexture.h"#include "ProfilingDebugging/CountersTrace.h"#include "RenderCore.h"#include "SubstrateDefinitions.h"#include "DataDrivenShaderPlatformInfo.h"#include "ProfilingDebugging/CookStats.h"#include "Engine/NeuralProfile.h"#include "Materials/MaterialIRModule.h"#include "Materials/MaterialIRModuleBuilder.h"#include "Materials/MaterialIRToHLSLTranslator.h"#include "Materials/MaterialSourceTemplate.h"#include "Materials/MaterialInsights.h"#include "Materials/MaterialExpressionCustom.h"Classes | |
| struct | FAllowCachingStaticParameterValues |
| struct | FLegacyTextureLookup |
Macros | |
| #define | LOCTEXT_NAMESPACE "MaterialShared" |
Typedefs | |
| typedef TMap< TRefCountPtr< FMaterial >, TRefCountPtr< FMaterialShaderMap > > | FMaterialsToUpdateMap |
Variables | |
| FName | MaterialQualityLevelNames [] |
| #define LOCTEXT_NAMESPACE "MaterialShared" |
| bool AllowDitheredLODTransition | ( | ERHIFeatureLevel::Type | FeatureLevel | ) |
| bool AllowDitheredLODTransition | ( | EShaderPlatform | ShaderPlatform | ) |
Whether to allow dithered LOD transitions for a specific shader platform.
| DEFINE_LOG_CATEGORY | ( | LogMaterial | ) |
| FName GetMaterialQualityLevelFName | ( | EMaterialQualityLevel::Type | InQualityLevel | ) |
| void GetMaterialQualityLevelName | ( | EMaterialQualityLevel::Type | InMaterialQualityLevel, |
| FString & | OutName | ||
| ) |
Creates a string that represents the given quality level.
| UE::Shader::FType GetShaderValueType | ( | EMaterialParameterType | Type | ) |
| IMPLEMENT_TYPE_LAYOUT | ( | FHashedMaterialParameterInfo | ) |
| IMPLEMENT_TYPE_LAYOUT | ( | FMaterialCacheTagStack | ) |
| IMPLEMENT_TYPE_LAYOUT | ( | FMaterialCompilationOutput | ) |
| IMPLEMENT_TYPE_LAYOUT | ( | FMaterialExternalTextureParameterInfo | ) |
| IMPLEMENT_TYPE_LAYOUT | ( | FMaterialNumericParameterInfo | ) |
| IMPLEMENT_TYPE_LAYOUT | ( | FMaterialProcessedSource | ) |
| IMPLEMENT_TYPE_LAYOUT | ( | FMaterialShaderMapContent | ) |
| IMPLEMENT_TYPE_LAYOUT | ( | FMaterialTextureCollectionParameterInfo | ) |
| IMPLEMENT_TYPE_LAYOUT | ( | FMaterialTextureParameterInfo | ) |
| IMPLEMENT_TYPE_LAYOUT | ( | FMaterialUniformParameterEvaluation | ) |
| IMPLEMENT_TYPE_LAYOUT | ( | FMaterialUniformPreshaderField | ) |
| IMPLEMENT_TYPE_LAYOUT | ( | FMaterialUniformPreshaderHeader | ) |
| IMPLEMENT_TYPE_LAYOUT | ( | FMaterialVirtualTextureStack | ) |
| IMPLEMENT_TYPE_LAYOUT | ( | FMeshMaterialShaderMap | ) |
| IMPLEMENT_TYPE_LAYOUT | ( | FUniformExpressionSet | ) |
| bool IsUsingNewMaterialTranslatorPrototype | ( | ) |
| FArchive & operator<< | ( | FArchive & | Ar, |
| FLegacyTextureLookup & | Ref | ||
| ) |
| bool PoolSpecialMaterialsCompileJobs | ( | ) |
| void SetShaderMapsOnMaterialResources_RenderThread | ( | FRHICommandListImmediate & | RHICmdList, |
| FMaterialsToUpdateMap & | MaterialsToUpdate | ||
| ) |
| TRACE_DECLARE_ATOMIC_INT_COUNTER | ( | Shaders_OnDemandShaderRequests | , |
| TEXT("Shaders/OnDemandShaderRequests") | |||
| ) |
| UE_IMPLEMENT_STRUCT | ( | "/Script/Engine" | , |
| ColorMaterialInput | |||
| ) |
| UE_IMPLEMENT_STRUCT | ( | "/Script/Engine" | , |
| ExpressionInput | |||
| ) |
| UE_IMPLEMENT_STRUCT | ( | "/Script/Engine" | , |
| MaterialAttributesInput | |||
| ) |
| UE_IMPLEMENT_STRUCT | ( | "/Script/Engine" | , |
| ScalarMaterialInput | |||
| ) |
| UE_IMPLEMENT_STRUCT | ( | "/Script/Engine" | , |
| Vector2MaterialInput | |||
| ) |
| UE_IMPLEMENT_STRUCT | ( | "/Script/Engine" | , |
| VectorMaterialInput | |||
| ) |