#include <MaterialShared.h>
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| FName | GetParameterName () const |
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| ENGINE_API void | GetGameThreadTextureValue (const UMaterialInterface *MaterialInterface, const FMaterial &Material, UTexture *&OutValue) const |
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| ENGINE_API void | GetGameThreadTextureValue (const UMaterialInterface *MaterialInterface, const FMaterial &Material, USparseVolumeTexture *&OutValue) const |
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| | LAYOUT_FIELD (FHashedMaterialParameterInfo, ParameterInfo) |
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| | LAYOUT_FIELD_INITIALIZED (int32, TextureIndex, INDEX_NONE) |
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| | LAYOUT_FIELD (TEnumAsByte< ESamplerSourceMode >, SamplerSource) |
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| | LAYOUT_FIELD_INITIALIZED (uint8, VirtualTextureLayerIndex, 0u) |
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◆ GetGameThreadTextureValue() [1/2]
◆ GetGameThreadTextureValue() [2/2]
◆ GetParameterName()
| FName FMaterialTextureParameterInfo::GetParameterName |
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const |
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inline |
◆ LAYOUT_FIELD() [1/2]
◆ LAYOUT_FIELD() [2/2]
◆ LAYOUT_FIELD_INITIALIZED() [1/2]
| FMaterialTextureParameterInfo::LAYOUT_FIELD_INITIALIZED |
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int32 |
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TextureIndex |
, |
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INDEX_NONE |
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) |
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◆ LAYOUT_FIELD_INITIALIZED() [2/2]
◆ operator!=
◆ operator==
The documentation for this class was generated from the following files: