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| | FValue ()=default |
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| | FValue (const FType &InType) |
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| | FValue (EValueComponentType InComponentType, int8 InNumComponents) |
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| | FValue (float v) |
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| | FValue (float X, float Y) |
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| | FValue (float X, float Y, float Z) |
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| | FValue (float X, float Y, float Z, float W) |
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| | FValue (double v) |
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| | FValue (double X, double Y) |
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| | FValue (double X, double Y, double Z) |
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| | FValue (double X, double Y, double Z, double W) |
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| | FValue (const FLinearColor &Value) |
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| | FValue (const FVector2f &Value) |
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| | FValue (const FVector3f &Value) |
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| | FValue (const FVector3d &Value) |
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| | FValue (const FVector4f &Value) |
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| | FValue (const FVector4d &Value) |
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| | FValue (bool v) |
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| | FValue (bool X, bool Y, bool Z, bool W) |
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| | FValue (int32 v) |
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| const FType & | GetType () const |
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| int32 | GetNumComponents () const |
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| FValueComponent | GetComponent (int32 Index) const |
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| FMemoryImageValue | AsMemoryImage () const |
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| FFloatValue | AsFloat () const |
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| FDoubleValue | AsDouble () const |
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| FIntValue | AsInt () const |
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| FBoolValue | AsBool () const |
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| FLinearColor | AsLinearColor () const |
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| FVector4d | AsVector4d () const |
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| float | AsFloatScalar () const |
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| bool | AsBoolScalar () const |
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| bool | IsZero () const |
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| const TCHAR * | ToString (EValueStringFormat Format, FStringBuilderBase &OutString) const |
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Can store a numeric/struct shader value of any type Values are represented as a flat list of components