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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MaterialInterface.h>
Holds data about what is used in the shader graph of a specific material property or custom output
If material translation was success, valid in AnalyzeMaterialTranslationOutput
| uint16 FMaterialAnalysisResult::EstimatedNumTextureSamplesPS = 0 |
Estimated amount of PS samplers used
| uint16 FMaterialAnalysisResult::EstimatedNumTextureSamplesVS = 0 |
Estimated amount of VS samplers used
| FMaterialShadingModelField FMaterialAnalysisResult::ShadingModels |
The shading models used (only relevant when analyzing property MP_ShadingModel)
| TBitArray FMaterialAnalysisResult::TextureCoordinates |
The texture coordinates used