#include <ScenePrivate.h>
◆ FPersistentUniformBuffers()
| FPersistentUniformBuffers::FPersistentUniformBuffers |
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◆ Clear()
| void FPersistentUniformBuffers::Clear |
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◆ Initialize()
| void FPersistentUniformBuffers::Initialize |
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◆ MobileDirectionalLightUniformBuffers
Mobile Directional Lighting uniform buffers, one for each lighting channel The first is used for primitives with no lighting channels set.
◆ MobileSkyReflectionUniformBuffer
The documentation for this class was generated from the following files: