#include <ScenePrivate.h>
◆ FGlobalDistanceFieldStreamingReadback()
| FGlobalDistanceFieldStreamingReadback::FGlobalDistanceFieldStreamingReadback |
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inline |
◆ MaxPendingStreamingReadbackBuffers
| uint32 FGlobalDistanceFieldStreamingReadback::MaxPendingStreamingReadbackBuffers = 4 |
◆ PendingStreamingReadbackBuffers
◆ ReadbackBuffersNumPending
| uint32 FGlobalDistanceFieldStreamingReadback::ReadbackBuffersNumPending = 0 |
◆ ReadbackBuffersWriteIndex
| uint32 FGlobalDistanceFieldStreamingReadback::ReadbackBuffersWriteIndex = 0 |
The documentation for this struct was generated from the following file: