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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ScenePrivate.h>
Public Member Functions | |
| FPrimitiveFadingState () | |
Public Attributes | |
| FVector2D | FadeTimeScaleBias |
| FDistanceCullFadeUniformBufferRef | UniformBuffer |
| uint32 | FrameNumber |
| float | EndTime |
| bool | bIsVisible |
| bool | bValid |
Stores fading state for a single primitive in a single view
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inline |
| bool FPrimitiveFadingState::bIsVisible |
Currently visible?
| bool FPrimitiveFadingState::bValid |
Valid?
| float FPrimitiveFadingState::EndTime |
Time when fade will be finished.
| FVector2D FPrimitiveFadingState::FadeTimeScaleBias |
Scale and bias to use on time to calculate fade opacity
| uint32 FPrimitiveFadingState::FrameNumber |
Frame number when last updated
| FDistanceCullFadeUniformBufferRef FPrimitiveFadingState::UniformBuffer |
The uniform buffer for the fade parameters