UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPrimitiveFadingState Class Reference

#include <ScenePrivate.h>

Public Member Functions

 FPrimitiveFadingState ()
 

Public Attributes

FVector2D FadeTimeScaleBias
 
FDistanceCullFadeUniformBufferRef UniformBuffer
 
uint32 FrameNumber
 
float EndTime
 
bool bIsVisible
 
bool bValid
 

Detailed Description

Stores fading state for a single primitive in a single view

Constructor & Destructor Documentation

◆ FPrimitiveFadingState()

FPrimitiveFadingState::FPrimitiveFadingState ( )
inline

Member Data Documentation

◆ bIsVisible

bool FPrimitiveFadingState::bIsVisible

Currently visible?

◆ bValid

bool FPrimitiveFadingState::bValid

Valid?

◆ EndTime

float FPrimitiveFadingState::EndTime

Time when fade will be finished.

◆ FadeTimeScaleBias

FVector2D FPrimitiveFadingState::FadeTimeScaleBias

Scale and bias to use on time to calculate fade opacity

◆ FrameNumber

uint32 FPrimitiveFadingState::FrameNumber

Frame number when last updated

◆ UniformBuffer

FDistanceCullFadeUniformBufferRef FPrimitiveFadingState::UniformBuffer

The uniform buffer for the fade parameters


The documentation for this class was generated from the following file: