UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TUniformBuffer< TBufferStruct > Class Template Reference

#include <UniformBuffer.h>

+ Inheritance diagram for TUniformBuffer< TBufferStruct >:

Public Member Functions

 TUniformBuffer ()
 
 ~TUniformBuffer ()
 
void SetContents (FRHICommandListBase &RHICmdList, const TBufferStruct &NewContents)
 
void SetContents (const TBufferStruct &NewContents)
 
void SetContentsToZero (FRHICommandListBase &RHICmdList)
 
void SetContentsToZero ()
 
const uint8GetContents () const
 
virtual void InitRHI (FRHICommandListBase &RHICmdList) override
 
virtual void ReleaseRHI () override
 
FRHIUniformBufferGetUniformBufferRHI () const
 
const TUniformBufferRef< TBufferStruct > & GetUniformBufferRef () const
 
- Public Member Functions inherited from FRenderResource
RENDERCORE_API FRenderResource ()
 
RENDERCORE_API FRenderResource (ERHIFeatureLevel::Type InFeatureLevel)
 
RENDERCORE_API FRenderResource (const FRenderResource &)
 
RENDERCORE_API FRenderResource (FRenderResource &&)
 
RENDERCORE_API FRenderResourceoperator= (const FRenderResource &Other)
 
RENDERCORE_API FRenderResourceoperator= (FRenderResource &&Other)
 
virtual RENDERCORE_API ~FRenderResource ()
 
virtual RENDERCORE_API void InitResource (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void ReleaseResource ()
 
RENDERCORE_API void UpdateRHI (FRHICommandListBase &RHICmdList)
 
virtual FString GetFriendlyName () const
 
bool IsInitialized () const
 
int32 GetListIndex () const
 
EInitPhase GetInitPhase () const
 
void SetOwnerName (FName InOwnerName)
 
FName GetOwnerName () const
 
void SetResourceName (FName InResourceName)
 
FName GetResourceName () const
 

Public Attributes

EUniformBufferUsage BufferUsage
 
- Public Attributes inherited from FRenderResource
ERenderResourceState ResourceState = ERenderResourceState::Default
 

Protected Member Functions

void SetContentsNoUpdate (const TBufferStruct &NewContents)
 
- Protected Member Functions inherited from FRenderResource
void SetFeatureLevel (const FStaticFeatureLevel InFeatureLevel)
 
const FStaticFeatureLevel GetFeatureLevel () const
 
bool HasValidFeatureLevel () const
 
template<typename T >
FBufferRHIRef CreateRHIBuffer (FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)
 
void SetInitPhase (EInitPhase InInitPhase)
 

Additional Inherited Members

- Public Types inherited from FRenderResource
enum class  EInitPhase : uint8 { Pre , Default , MAX }
 
- Static Public Member Functions inherited from FRenderResource
static RENDERCORE_API void ReleaseRHIForAllResources ()
 
static RENDERCORE_API void InitPreRHIResources ()
 
static RENDERCORE_API void ChangeFeatureLevel (ERHIFeatureLevel::Type NewFeatureLevel)
 
static RENDERCORE_API FName SetScopeName (FName Name)
 
- Static Protected Member Functions inherited from FRenderResource
static RENDERCORE_API FRHICommandListBaseGetImmediateCommandList ()
 

Detailed Description

template<typename TBufferStruct>
class TUniformBuffer< TBufferStruct >

A uniform buffer resource.

Constructor & Destructor Documentation

◆ TUniformBuffer()

◆ ~TUniformBuffer()

Member Function Documentation

◆ GetContents()

template<typename TBufferStruct >
const uint8 * TUniformBuffer< TBufferStruct >::GetContents ( ) const
inline

◆ GetUniformBufferRef()

template<typename TBufferStruct >
const TUniformBufferRef< TBufferStruct > & TUniformBuffer< TBufferStruct >::GetUniformBufferRef ( ) const
inline

◆ GetUniformBufferRHI()

template<typename TBufferStruct >
FRHIUniformBuffer * TUniformBuffer< TBufferStruct >::GetUniformBufferRHI ( ) const
inline

◆ InitRHI()

template<typename TBufferStruct >
virtual void TUniformBuffer< TBufferStruct >::InitRHI ( FRHICommandListBase RHICmdList)
inlineoverridevirtual

Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.

Reimplemented from FRenderResource.

Reimplemented in FSpeedTreeWindNullUniformBuffer, FGPUSkinPassThroughFactoryNullUniformBuffer, FDefaultLightmapResourceClusterUniformBuffer, FDefaultMobileReflectionCaptureUniformBuffer, FEmptyPrecomputedLightingUniformBuffer, FEmptyIndirectLightingCacheUniformBuffer, FEmptyTranslucentSelfShadowUniformBuffer, and RuntimeVirtualTexture::FAstcParametersUniformBuffer.

◆ ReleaseRHI()

template<typename TBufferStruct >
virtual void TUniformBuffer< TBufferStruct >::ReleaseRHI ( )
inlineoverridevirtual

Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.

Reimplemented from FRenderResource.

◆ SetContents() [1/2]

template<typename TBufferStruct >
void TUniformBuffer< TBufferStruct >::SetContents ( const TBufferStruct NewContents)
inline

◆ SetContents() [2/2]

template<typename TBufferStruct >
void TUniformBuffer< TBufferStruct >::SetContents ( FRHICommandListBase RHICmdList,
const TBufferStruct NewContents 
)
inline

Sets the contents of the uniform buffer.

◆ SetContentsNoUpdate()

template<typename TBufferStruct >
void TUniformBuffer< TBufferStruct >::SetContentsNoUpdate ( const TBufferStruct NewContents)
inlineprotected

Sets the contents of the uniform buffer. Used within calls to InitRHI

◆ SetContentsToZero() [1/2]

template<typename TBufferStruct >
void TUniformBuffer< TBufferStruct >::SetContentsToZero ( )
inline

◆ SetContentsToZero() [2/2]

template<typename TBufferStruct >
void TUniformBuffer< TBufferStruct >::SetContentsToZero ( FRHICommandListBase RHICmdList)
inline

Sets the contents of the uniform buffer to all zeros.

Member Data Documentation

◆ BufferUsage


The documentation for this class was generated from the following files: