![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <ShadowRendering.h>
Inheritance diagram for FEmptyTranslucentSelfShadowUniformBuffer:Default translucent self shadow data.
|
overridevirtual |
Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from TUniformBuffer< FTranslucentSelfShadowUniformParameters >.