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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ScenePrivate.h>
Public Types | |
| enum class | EFirstFrameState { INIT = 0 , FIRST_FRAME = 1 , BEYOND_FIRST_FRAME = 2 } |
Public Attributes | |
| enum FScene::FRealTimeSlicedReflectionCapture::EFirstFrameState | FirstFrameState = EFirstFrameState::INIT |
| int32 | State = -1 |
| int32 | StateSubStep = 0 |
| uint32 | GpusWithFullCube = 0 |
| uint32 | GpusHandledThisFrame = 0 |
| uint64 | FrameNumber = uint64(-1) |
| enum FScene::FRealTimeSlicedReflectionCapture::EFirstFrameState FScene::FRealTimeSlicedReflectionCapture::FirstFrameState = EFirstFrameState::INIT |
Cache of Frame Number, used to detect first viewfamily
| uint32 FScene::FRealTimeSlicedReflectionCapture::GpusHandledThisFrame = 0 |
Keeps track of which GPUs calculations have been done in the frame
| uint32 FScene::FRealTimeSlicedReflectionCapture::GpusWithFullCube = 0 |
Keeps track of which GPUs have been initialized with a full cube map
| int32 FScene::FRealTimeSlicedReflectionCapture::State = -1 |
The current progress of the real time reflection capture when time sliced.
| int32 FScene::FRealTimeSlicedReflectionCapture::StateSubStep = 0 |
The current progress of each sub step of a state capture of the real time reflection capture when time sliced.