UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FLODSceneTree Class Reference

#include <ScenePrivate.h>

Classes

struct  FLODSceneNode
 

Public Member Functions

 FLODSceneTree (FScene *InScene)
 
void AddChildNode (FPrimitiveComponentId ParentId, FPrimitiveSceneInfo *ChildSceneInfo)
 
void RemoveChildNode (FPrimitiveComponentId ParentId, FPrimitiveSceneInfo *ChildSceneInfo)
 
void UpdateNodeSceneInfo (FPrimitiveComponentId NodeId, FPrimitiveSceneInfo *SceneInfo)
 
void UpdateVisibilityStates (FViewInfo &View, UE::Tasks::FTaskEvent &FlushCachedShadowsTaskEvent)
 
void ClearVisibilityState (FViewInfo &View)
 
bool IsActive () const
 

Constructor & Destructor Documentation

◆ FLODSceneTree()

FLODSceneTree::FLODSceneTree ( FScene InScene)
inline

Member Function Documentation

◆ AddChildNode()

void FLODSceneTree::AddChildNode ( FPrimitiveComponentId  ParentId,
FPrimitiveSceneInfo ChildSceneInfo 
)

◆ ClearVisibilityState()

void FLODSceneTree::ClearVisibilityState ( FViewInfo View)

◆ IsActive()

bool FLODSceneTree::IsActive ( ) const
inline

◆ RemoveChildNode()

void FLODSceneTree::RemoveChildNode ( FPrimitiveComponentId  ParentId,
FPrimitiveSceneInfo ChildSceneInfo 
)

◆ UpdateNodeSceneInfo()

void FLODSceneTree::UpdateNodeSceneInfo ( FPrimitiveComponentId  NodeId,
FPrimitiveSceneInfo SceneInfo 
)

◆ UpdateVisibilityStates()

void FLODSceneTree::UpdateVisibilityStates ( FViewInfo View,
UE::Tasks::FTaskEvent FlushCachedShadowsTaskEvent 
)

The documentation for this class was generated from the following files: