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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ScenePrivate.h>
Classes | |
| struct | FLODSceneNode |
Public Member Functions | |
| FLODSceneTree (FScene *InScene) | |
| void | AddChildNode (FPrimitiveComponentId ParentId, FPrimitiveSceneInfo *ChildSceneInfo) |
| void | RemoveChildNode (FPrimitiveComponentId ParentId, FPrimitiveSceneInfo *ChildSceneInfo) |
| void | UpdateNodeSceneInfo (FPrimitiveComponentId NodeId, FPrimitiveSceneInfo *SceneInfo) |
| void | UpdateVisibilityStates (FViewInfo &View, UE::Tasks::FTaskEvent &FlushCachedShadowsTaskEvent) |
| void | ClearVisibilityState (FViewInfo &View) |
| bool | IsActive () const |
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inline |
| void FLODSceneTree::AddChildNode | ( | FPrimitiveComponentId | ParentId, |
| FPrimitiveSceneInfo * | ChildSceneInfo | ||
| ) |
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inline |
| void FLODSceneTree::RemoveChildNode | ( | FPrimitiveComponentId | ParentId, |
| FPrimitiveSceneInfo * | ChildSceneInfo | ||
| ) |
| void FLODSceneTree::UpdateNodeSceneInfo | ( | FPrimitiveComponentId | NodeId, |
| FPrimitiveSceneInfo * | SceneInfo | ||
| ) |
| void FLODSceneTree::UpdateVisibilityStates | ( | FViewInfo & | View, |
| UE::Tasks::FTaskEvent & | FlushCachedShadowsTaskEvent | ||
| ) |