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| RENDERER_API TAutoConsoleVariable< float > | CVarStaticMeshLODDistanceScale (TEXT("r.StaticMeshLODDistanceScale"), 1.0f, TEXT("(higher values make LODs transition earlier, e.g., 2 is twice as fast / half the distance)"), ECVF_Scalability|ECVF_RenderThreadSafe) |
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| uint32 | GetNumDynamicMeshElementTasks () |
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| bool | DoOcclusionQueries (const FSceneViewFamily &ViewFamily) |
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| | TRACE_DECLARE_INT_COUNTER (Scene_Visibility_NumProcessedPrimitives, TEXT("Scene/Visibility/NumProcessedPrimitives")) |
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| | TRACE_DECLARE_INT_COUNTER (Scene_Visibility_FrustumCull_NumCulledPrimitives, TEXT("Scene/Visibility/FrustumCull/NumCulledPrimitives")) |
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| | TRACE_DECLARE_INT_COUNTER (Scene_Visibility_FrustumCull_NumPrimitivesPerTask, TEXT("Scene/Visibility/FrustumCull/NumPrimitivesPerTask")) |
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| | TRACE_DECLARE_INT_COUNTER (Scene_Visibility_OcclusionCull_NumTestedQueries, TEXT("Scene/Visibility/OcclusionCull/NumTestedQueries")) |
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| | TRACE_DECLARE_INT_COUNTER (Scene_Visibility_OcclusionCull_NumCulledPrimitives, TEXT("Scene/Visibility/OcclusionCull/NumCulledPrimitives")) |
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| | TRACE_DECLARE_INT_COUNTER (Scene_Visibility_Relevance_NumPrimitivesPerPacket, TEXT("Scene/Visibility/Relevance/NumPrimitivesPerPacket")) |
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| | TRACE_DECLARE_INT_COUNTER (Scene_Visibility_Relevance_NumPrimitivesProcessed, TEXT("Scene/Visibility/Relevance/NumPrimitivesProcessed")) |
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| IVisibilityTaskData * | LaunchVisibilityTasks (FRHICommandListImmediate &RHICmdList, FSceneRenderer &SceneRenderer, const UE::Tasks::FTask &BeginInitVisibilityPrerequisites) |
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| bool | IntersectBox8Plane (const FVector &InOrigin, const FVector &InExtent, const FPlane *PermutedPlanePtr) |
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| bool | IsPrimitiveVisible (FViewInfo &View, const FPlane *PermutedPlanePtr, const FConvexVolume &ViewCullingFrustum, const FPrimitiveBounds &Bounds, int32 VisibilityId, FFrustumCullingFlags Flags) |
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| bool | IsPrimitiveHidden (const FScene &Scene, FViewInfo &View, int32 PrimitiveIndex, FFrustumCullingFlags Flags) |
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| void | ComputeDistances (const FPrimitiveBounds &Bounds, const FVector &ViewOriginForDistanceCulling, float &OutClosestDistSq, float &OutFurthestDistSq) |
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| uint32 | GetShadowQuality () |
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| void | UpdateHairResources (FRDGBuilder &GraphBuilder, const FViewInfo &View) |
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