UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
RayTracingInstanceCulling.h
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1// Copyright Epic Games, Inc.All Rights Reserved.
2
3#pragma once
4
5#include "RHIDefinitions.h"
6
7#if RHI_RAYTRACING
8
10#include "Math/MathFwd.h"
11
13class FScene;
14struct FEngineShowFlags;
15
17
19
20namespace RayTracing
21{
22
23enum class ECullingMode : uint8;
24
26
27// Tests if a primitive with the given inputs should be considered for culling. Does NOT test configuration values. The assumption is that the config values have already been tested.
28bool ShouldConsiderCulling(const FRayTracingCullingParameters& CullingParameters, const FBoxSphereBounds& ObjectBounds, float MinDrawDistance);
29
30// Returns true if the primitive should be culled out due to it's ray tracing flags
31bool CullPrimitiveByFlags(const FRayTracingCullingParameters& CullingParameters, const FScene* RESTRICT Scene, int32 PrimitiveIndex);
32
33// Completely test if the bounds should be culled for ray tracing. This includes all configuration values.
34bool ShouldCullBounds(const FRayTracingCullingParameters& CullingParameters, const FBoxSphereBounds& ObjectBounds, float MinDrawDistance, bool bIsFarFieldPrimitive);
35}
36
37#endif
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
#define RESTRICT
Definition Platform.h:706
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
FORCEINLINE float GetRayTracingCullingRadius()
Definition RaytracingOptions.h:175
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition PrimitiveSceneInfo.h:266
Definition ScenePrivate.h:2875
Definition SceneManagement.h:73
FORCEINLINE ECullingMode GetCullingMode(const FEngineShowFlags &ShowFlags)
Definition RaytracingOptions.h:169
ECullingMode
Definition RaytracingOptions.h:66
Definition ShowFlags.h:56
Definition BoxSphereBounds.h:25