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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <IConsoleManager.h>
Inheritance diagram for TAutoConsoleVariable< T >:Public Member Functions | |
| TAutoConsoleVariable (IConsoleVariable *ExistingObject) | |
| FORCENOINLINE | TAutoConsoleVariable (const TCHAR *Name, const T &DefaultValue, const TCHAR *Help, uint32 Flags=ECVF_Default) |
| FORCENOINLINE | TAutoConsoleVariable (const TCHAR *Name, const T &DefaultValue, const TCHAR *Help, const FConsoleVariableDelegate &Callback, uint32 Flags=ECVF_Default) |
| T | GetValueOnGameThread () const |
| T | GetValueOnRenderThread () const |
| T | GetValueOnAnyThread (bool bForceGameThread=false) const |
| UE_FORCEINLINE_HINT IConsoleVariable & | operator* () |
| UE_FORCEINLINE_HINT const IConsoleVariable & | operator* () const |
| UE_FORCEINLINE_HINT IConsoleVariable * | operator-> () |
| UE_FORCEINLINE_HINT const IConsoleVariable * | operator-> () const |
Public Member Functions inherited from FAutoConsoleObject | |
| virtual CORE_API | ~FAutoConsoleObject () |
| IConsoleVariable * | AsVariable () |
| const IConsoleVariable * | AsVariable () const |
Additional Inherited Members | |
Static Public Member Functions inherited from FAutoConsoleObject | |
| static CORE_API TArray< const FAutoConsoleObject * > & | AccessGeneralShaderChangeCvars () |
| static CORE_API TArray< const FAutoConsoleObject * > & | AccessMobileShaderChangeCvars () |
| static CORE_API TArray< const FAutoConsoleObject * > & | AccessDesktopShaderChangeCvars () |
Protected Member Functions inherited from FAutoConsoleObject | |
| FAutoConsoleObject (IConsoleObject *InTarget) | |
Autoregistering float, int variable class...this changes that value when the console variable is changed.
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Create a float, int or string console variable
| Name | must not be 0 |
| Help | must not be 0 |
| Flags | bitmask combined from EConsoleVariableFlags |
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Create a float, int or string console variable
| Name | must not be 0 |
| Help | must not be 0 |
| Callback | Delegate called when the variable changes. |
| Flags | bitmask combined from EConsoleVariableFlags |
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Dereference back to a variable
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Dereference back to a variable
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