#include <Substrate.h>
◆ bRoughDiffuse
| bool FSubstrateSceneData::bRoughDiffuse = false |
◆ bRoughnessTracking
| bool FSubstrateSceneData::bRoughnessTracking = false |
◆ bStochasticLighting
| bool FSubstrateSceneData::bStochasticLighting = false |
◆ bUsesAnisotropy
| bool FSubstrateSceneData::bUsesAnisotropy = false |
◆ ClosureOffsetTexture
◆ EffectiveMaxBytesPerPixel
| uint32 FSubstrateSceneData::EffectiveMaxBytesPerPixel = 0 |
◆ EffectiveMaxClosurePerPixel
| uint32 FSubstrateSceneData::EffectiveMaxClosurePerPixel = 0 |
◆ FirstSliceStoringSubstrateSSSData
| int32 FSubstrateSceneData::FirstSliceStoringSubstrateSSSData = -1 |
◆ FirstSliceStoringSubstrateSSSDataWithoutMRT
| int32 FSubstrateSceneData::FirstSliceStoringSubstrateSSSDataWithoutMRT = -1 |
◆ MaterialTextureArray
◆ MaterialTextureArraySRV
◆ MaterialTextureArrayUAV
◆ MaterialTextureArrayUAVWithoutRTs
◆ OpaqueRoughRefractionTexture
| FRDGTextureRef FSubstrateSceneData::OpaqueRoughRefractionTexture = nullptr |
◆ OpaqueRoughRefractionTextureUAV
◆ PeelLayersAboveDepth
| int32 FSubstrateSceneData::PeelLayersAboveDepth = -1 |
◆ PersistentMaxBytesPerPixel
| uint32 FSubstrateSceneData::PersistentMaxBytesPerPixel = 0 |
◆ PersistentMaxClosurePerPixel
| uint32 FSubstrateSceneData::PersistentMaxClosurePerPixel = 0 |
◆ SampledMaterialTexture
◆ SeparatedOpaqueRoughRefractionSceneColor
| FRDGTextureRef FSubstrateSceneData::SeparatedOpaqueRoughRefractionSceneColor = nullptr |
◆ SeparatedSubSurfaceSceneColor
| FRDGTextureRef FSubstrateSceneData::SeparatedSubSurfaceSceneColor = nullptr |
◆ SliceStoringDebugSubstrateTreeData
| int32 FSubstrateSceneData::SliceStoringDebugSubstrateTreeData = -1 |
◆ SliceStoringDebugSubstrateTreeDataWithoutMRT
| int32 FSubstrateSceneData::SliceStoringDebugSubstrateTreeDataWithoutMRT = -1 |
◆ SubstratePublicGlobalUniformParameters
◆ TopLayerTexture
◆ TopLayerTextureUAV
◆ UsesTileTypeMask
| uint8 FSubstrateSceneData::UsesTileTypeMask = 0 |
◆ ViewsMaxBytesPerPixel
| uint32 FSubstrateSceneData::ViewsMaxBytesPerPixel = 0 |
◆ ViewsMaxClosurePerPixel
| uint32 FSubstrateSceneData::ViewsMaxClosurePerPixel = 0 |
The documentation for this struct was generated from the following file:
- Engine/Source/Runtime/Renderer/Private/Substrate/Substrate.h