UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
VisualizeTexture.h File Reference
#include "Containers/Array.h"
#include "Containers/Map.h"
#include "Containers/UnrealString.h"
#include "HAL/Platform.h"
#include "HAL/PlatformCrt.h"
#include "Misc/EnumClassFlags.h"
#include "Misc/Optional.h"
#include "Misc/WildcardString.h"
#include "RenderGraphDefinitions.h"
#include "RenderResource.h"
#include "RendererInterface.h"
#include "Templates/RefCounting.h"

Go to the source code of this file.

Classes

class  FVisualizeTexture
 

Macros

#define VISUALIZE_TEXTURE_BEGIN_VIEW(FeatureLevel, UniqueId, Description, bIsSceneCapture)   (void)0
 
#define VISUALIZE_TEXTURE_END_VIEW()   (void)0
 

Functions

 ENUM_CLASS_FLAGS (FVisualizeTexture::EFlags)
 

Variables

RENDERCORE_API TGlobalResource< FVisualizeTextureGVisualizeTexture
 

Macro Definition Documentation

◆ VISUALIZE_TEXTURE_BEGIN_VIEW

#define VISUALIZE_TEXTURE_BEGIN_VIEW (   FeatureLevel,
  UniqueId,
  Description,
  bIsSceneCapture 
)    (void)0

◆ VISUALIZE_TEXTURE_END_VIEW

#define VISUALIZE_TEXTURE_END_VIEW ( )    (void)0

Function Documentation

◆ ENUM_CLASS_FLAGS()

ENUM_CLASS_FLAGS ( FVisualizeTexture::EFlags  )

Variable Documentation

◆ GVisualizeTexture

The global render targets for easy shading.