#include "Containers/Array.h"
#include "Containers/Map.h"
#include "Containers/UnrealString.h"
#include "HAL/Platform.h"
#include "HAL/PlatformCrt.h"
#include "Misc/EnumClassFlags.h"
#include "Misc/Optional.h"
#include "Misc/WildcardString.h"
#include "RenderGraphDefinitions.h"
#include "RenderResource.h"
#include "RendererInterface.h"
#include "Templates/RefCounting.h"
Go to the source code of this file.
◆ VISUALIZE_TEXTURE_BEGIN_VIEW
| #define VISUALIZE_TEXTURE_BEGIN_VIEW |
( |
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FeatureLevel, |
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UniqueId, |
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Description, |
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bIsSceneCapture |
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| (void)0 |
◆ VISUALIZE_TEXTURE_END_VIEW
◆ ENUM_CLASS_FLAGS()
| ENUM_CLASS_FLAGS |
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FVisualizeTexture::EFlags |
| ) |
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◆ GVisualizeTexture
The global render targets for easy shading.