UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSceneExtensions Class Reference

#include <SceneExtensions.h>

Public Types

using FUpdaterList = TSparseArray< ISceneExtensionUpdater *, SceneRenderingSparseArrayAllocator >
 
using FRendererList = TSparseArray< ISceneExtensionRenderer *, SceneRenderingSparseArrayAllocator >
 

Public Member Functions

 ~FSceneExtensions ()
 
void Init (FScene &Scene)
 
void Reset ()
 
void CreateUpdaters (FUpdaterList &OutUpdaters)
 
void CreateRenderers (FSceneRendererBase &InSceneRenderer, const FEngineShowFlags &EngineShowFlags, FRendererList &OutRenderers)
 
template<typename TDerivedExtension >
TDerivedExtensionGetExtensionPtr ()
 
template<typename TDerivedExtension >
const TDerivedExtensionGetExtensionPtr () const
 
template<typename TDerivedExtension >
TDerivedExtensionGetExtension ()
 
template<typename TDerivedExtension >
const TDerivedExtensionGetExtension () const
 
template<typename TFunc >
void ForEachExtension (const TFunc &F)
 

Detailed Description

A collection of scene extensions

Member Typedef Documentation

◆ FRendererList

◆ FUpdaterList

Constructor & Destructor Documentation

◆ ~FSceneExtensions()

FSceneExtensions::~FSceneExtensions ( )
inline

Member Function Documentation

◆ CreateRenderers()

void FSceneExtensions::CreateRenderers ( FSceneRendererBase InSceneRenderer,
const FEngineShowFlags EngineShowFlags,
FRendererList OutRenderers 
)

◆ CreateUpdaters()

void FSceneExtensions::CreateUpdaters ( FUpdaterList OutUpdaters)

◆ ForEachExtension()

template<typename TFunc >
void FSceneExtensions::ForEachExtension ( const TFunc F)
inline

◆ GetExtension() [1/2]

TDerivedExtension & FSceneExtensions::GetExtension ( )
inline

◆ GetExtension() [2/2]

const TDerivedExtension & FSceneExtensions::GetExtension ( ) const
inline

◆ GetExtensionPtr() [1/2]

TDerivedExtension * FSceneExtensions::GetExtensionPtr ( )
inline

◆ GetExtensionPtr() [2/2]

const TDerivedExtension * FSceneExtensions::GetExtensionPtr ( ) const
inline

◆ Init()

void FSceneExtensions::Init ( FScene Scene)

◆ Reset()

void FSceneExtensions::Reset ( )

The documentation for this class was generated from the following files: