UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
EOcclusionFlags Namespace Reference

Enumerations

enum  Type {
  None = 0x0 , CanBeOccluded = 0x1 , AllowApproximateOcclusion = 0x4 , HasPrecomputedVisibility = 0x8 ,
  HasSubprimitiveQueries = 0x10 , IsForceHidden = 0x20
}
 

Detailed Description

Flags that affect how primitives are occlusion culled.

Enumeration Type Documentation

◆ Type

Enumerator
None 

No flags.

CanBeOccluded 

Indicates the primitive can be occluded.

AllowApproximateOcclusion 

Allow the primitive to be batched with others to determine occlusion.

HasPrecomputedVisibility 

Indicates the primitive has a valid ID for precomputed visibility.

HasSubprimitiveQueries 

Indicates the primitive supports subprimitive occlusion queries.

IsForceHidden 

Indicates that the primitive is forced hidden and does not need to be occlusion tested.