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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ScenePrivate.h>
Public Member Functions | |
| FVolumetricLightmapSceneData (FScene *InScene) | |
| bool | HasData () const |
| void | AddLevelVolume (const class FPrecomputedVolumetricLightmap *InVolume, EShadingPath ShadingPath, bool bIsPersistentLevel) |
| void | RemoveLevelVolume (const class FPrecomputedVolumetricLightmap *InVolume) |
| const FPrecomputedVolumetricLightmap * | GetLevelVolumetricLightmap () const |
Public Attributes | |
| TMap< FVector, FVolumetricLightmapInterpolation > | CPUInterpolationCache |
| FPrecomputedVolumetricLightmapData | GlobalVolumetricLightmapData |
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inline |
| void FVolumetricLightmapSceneData::AddLevelVolume | ( | const class FPrecomputedVolumetricLightmap * | InVolume, |
| EShadingPath | ShadingPath, | ||
| bool | bIsPersistentLevel | ||
| ) |
| const FPrecomputedVolumetricLightmap * FVolumetricLightmapSceneData::GetLevelVolumetricLightmap | ( | ) | const |
| bool FVolumetricLightmapSceneData::HasData | ( | ) | const |
| void FVolumetricLightmapSceneData::RemoveLevelVolume | ( | const class FPrecomputedVolumetricLightmap * | InVolume | ) |
| TMap<FVector, FVolumetricLightmapInterpolation> FVolumetricLightmapSceneData::CPUInterpolationCache |
| FPrecomputedVolumetricLightmapData FVolumetricLightmapSceneData::GlobalVolumetricLightmapData |