#include <ScenePrivate.h>
◆ DirectionalLightShadowing
| float FVolumetricLightmapInterpolation::DirectionalLightShadowing |
◆ IndirectLightingSHCoefficients0
| FVector4f FVolumetricLightmapInterpolation::IndirectLightingSHCoefficients0[3] |
◆ IndirectLightingSHCoefficients1
| FVector4f FVolumetricLightmapInterpolation::IndirectLightingSHCoefficients1[3] |
◆ IndirectLightingSHCoefficients2
| FVector4f FVolumetricLightmapInterpolation::IndirectLightingSHCoefficients2 |
◆ IndirectLightingSHSingleCoefficient
| FVector4f FVolumetricLightmapInterpolation::IndirectLightingSHSingleCoefficient |
◆ LastUsedSceneFrameNumber
| uint32 FVolumetricLightmapInterpolation::LastUsedSceneFrameNumber |
◆ PointSkyBentNormal
| FVector4f FVolumetricLightmapInterpolation::PointSkyBentNormal |
The documentation for this class was generated from the following file: