#include <ScenePrivate.h>
◆ FGlobalDistanceFieldClipmapState()
| FGlobalDistanceFieldClipmapState::FGlobalDistanceFieldClipmapState |
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inline |
◆ Cache
◆ CacheClipmapInfluenceRadius
| float FGlobalDistanceFieldClipmapState::CacheClipmapInfluenceRadius |
◆ CachedClipmapCenter
| FVector3f FGlobalDistanceFieldClipmapState::CachedClipmapCenter |
◆ CachedClipmapExtent
| float FGlobalDistanceFieldClipmapState::CachedClipmapExtent |
◆ CacheMostlyStaticSeparately
| uint32 FGlobalDistanceFieldClipmapState::CacheMostlyStaticSeparately |
◆ FullUpdateOriginInPages
| FInt64Vector FGlobalDistanceFieldClipmapState::FullUpdateOriginInPages |
◆ LastPartialUpdateOriginInPages
| FInt64Vector FGlobalDistanceFieldClipmapState::LastPartialUpdateOriginInPages |
◆ LastUsedSceneDataForFullUpdate
The documentation for this class was generated from the following file: