![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "CoreMinimal.h"#include "Stats/Stats.h"#include "RHI.h"#include "RenderResource.h"#include "BoneIndices.h"#include "GPUSkinPublicDefs.h"#include "UniformBuffer.h"#include "VertexFactory.h"#include "LocalVertexFactory.h"#include "ResourcePool.h"#include "Matrix3x4.h"#include "SkeletalMeshTypes.h"Go to the source code of this file.
Macros | |
| #define | SET_BONE_DATA(B, X) B.SetMatrixTranspose(X) |
Enumerations | |
| enum | GPUSkinBoneInfluenceType { DefaultBoneInfluence , UnlimitedBoneInfluence } |
Functions | |
| bool | IsValidRef (const FVertexBufferAndSRV &Buffer) |
| #define SET_BONE_DATA | ( | B, | |
| X | |||
| ) | B.SetMatrixTranspose(X) |
|
inline |
Helper function to test whether the buffer is valid.
| Buffer | Buffer to test |