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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <GPUSkinVertexFactory.h>
Inheritance diagram for FGPUBaseSkinAPEXClothVertexFactory:Classes | |
| struct | ClothShaderType |
Public Member Functions | |
| FGPUBaseSkinAPEXClothVertexFactory (uint32 InNumInfluencesPerVertex) | |
| virtual | ~FGPUBaseSkinAPEXClothVertexFactory () |
| ClothShaderType & | GetClothShaderData () |
| const ClothShaderType & | GetClothShaderData () const |
| virtual FGPUBaseSkinVertexFactory * | GetVertexFactory ()=0 |
| virtual const FGPUBaseSkinVertexFactory * | GetVertexFactory () const =0 |
| virtual FShaderResourceViewRHIRef | GetClothBuffer () |
| virtual const FShaderResourceViewRHIRef | GetClothBuffer () const |
| virtual uint32 | GetClothIndexOffset (uint32 VertexIndex, uint32 LODBias=0) const |
Static Public Member Functions | |
| static bool | IsClothEnabled (EShaderPlatform Platform) |
Protected Attributes | |
| ClothShaderType | ClothShaderData |
Vertex factory with vertex stream components for GPU-skinned and morph target streams
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inline |
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inlinevirtual |
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inlinevirtual |
Get buffer containing cloth influences.
Reimplemented in TGPUSkinAPEXClothVertexFactory< BoneInfluenceType >.
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inlinevirtual |
Reimplemented in TGPUSkinAPEXClothVertexFactory< BoneInfluenceType >.
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inlinevirtual |
Get offset from vertex index to cloth influence index at a given vertex index. The offset will be constant for all vertices in the same section.
Reimplemented in TGPUSkinAPEXClothVertexFactory< BoneInfluenceType >.
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inline |
accessor
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inline |
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pure virtual |
Implemented in TGPUSkinAPEXClothVertexFactory< BoneInfluenceType >.
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pure virtual |
Implemented in TGPUSkinAPEXClothVertexFactory< BoneInfluenceType >.
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static |
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protected |