UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGPUSkinAPEXClothDataType Struct Reference

#include <GPUSkinVertexFactory.h>

+ Inheritance diagram for FGPUSkinAPEXClothDataType:

Public Attributes

FShaderResourceViewRHIRef ClothBuffer
 
TArray< FClothBufferIndexMappingClothIndexMapping
 
- Public Attributes inherited from FGPUSkinDataType
FVertexStreamComponent BoneIndices
 
FVertexStreamComponent ExtraBoneIndices
 
FVertexStreamComponent BoneWeights
 
FVertexStreamComponent ExtraBoneWeights
 
FVertexStreamComponent BlendOffsetCount
 
uint32 NumBoneInfluences = 0
 
bool bUse16BitBoneIndex = 0
 
bool bMorphTarget = false
 
FVertexStreamComponent DeltaPositionComponent
 
FVertexStreamComponent DeltaTangentZComponent
 
class FMorphVertexBufferPoolMorphVertexBufferPool = nullptr
 
- Public Attributes inherited from FStaticMeshDataType
FVertexStreamComponent PositionComponent
 
FVertexStreamComponent TangentBasisComponents [2]
 
TArray< FVertexStreamComponent, TFixedAllocator< MAX_STATIC_TEXCOORDS/2 > > TextureCoordinates
 
FVertexStreamComponent LightMapCoordinateComponent
 
FVertexStreamComponent ColorComponent
 
FRHIShaderResourceViewPositionComponentSRV = nullptr
 
FRHIShaderResourceViewTangentsSRV = nullptr
 
FRHIShaderResourceViewTextureCoordinatesSRV = nullptr
 
FRHIShaderResourceViewColorComponentsSRV = nullptr
 
uint32 ColorIndexMask = ~0u
 
int8 LightMapCoordinateIndex = -1
 
uint8 NumTexCoords = 0
 
uint8 LODLightmapDataIndex = 0
 

Detailed Description

Stream component data bound to Apex cloth vertex factory

Member Data Documentation

◆ ClothBuffer

FShaderResourceViewRHIRef FGPUSkinAPEXClothDataType::ClothBuffer

◆ ClothIndexMapping

TArray<FClothBufferIndexMapping> FGPUSkinAPEXClothDataType::ClothIndexMapping

The documentation for this struct was generated from the following file: