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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <GPUSkinVertexFactory.h>
Inheritance diagram for FGPUSkinDataType:Stream component data bound to GPU skinned vertex factory
| FVertexStreamComponent FGPUSkinDataType::BlendOffsetCount |
The stream to read the blend stream offset and num of influences from
| FVertexStreamComponent FGPUSkinDataType::BoneIndices |
The stream to read the bone indices from
| FVertexStreamComponent FGPUSkinDataType::BoneWeights |
The stream to read the bone weights from
| bool FGPUSkinDataType::bUse16BitBoneIndex = 0 |
If the bone indices are 16 or 8-bit format
| FVertexStreamComponent FGPUSkinDataType::DeltaPositionComponent |
Morph target stream which has the position deltas to add to the vertex position
| FVertexStreamComponent FGPUSkinDataType::DeltaTangentZComponent |
Morph target stream which has the TangentZ deltas to add to the vertex normals
| FVertexStreamComponent FGPUSkinDataType::ExtraBoneIndices |
The stream to read the extra bone indices from
| FVertexStreamComponent FGPUSkinDataType::ExtraBoneWeights |
The stream to read the extra bone weights from
| class FMorphVertexBufferPool* FGPUSkinDataType::MorphVertexBufferPool = nullptr |
Morph vertex buffer pool double buffering delta data
| uint32 FGPUSkinDataType::NumBoneInfluences = 0 |
Number of bone influences