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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SkeletalMeshTypes.h>
Public Attributes | |
| uint32 | BaseVertexIndex |
| uint32 | MappingOffset |
| uint32 | LODBiasStride |
Friends | |
| ENGINE_API FArchive & | operator<< (FArchive &Ar, FClothBufferIndexMapping &V) |
Structure to store the buffer offsets to the section's cloth deformer mapping data. Also contains the stride to further cloth LODs data for cases where one section has multiple mappings so that it can be wrap deformed with cloth data from a different LOD. When using LOD bias in Raytracing for example.
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friend |
| uint32 FClothBufferIndexMapping::BaseVertexIndex |
Section first index.
| uint32 FClothBufferIndexMapping::LODBiasStride |
Stride to the next LOD mapping if any.
| uint32 FClothBufferIndexMapping::MappingOffset |
Offset in the buffer to the corresponding cloth mapping.