UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FClothBufferIndexMapping Struct Reference

#include <SkeletalMeshTypes.h>

Public Attributes

uint32 BaseVertexIndex
 
uint32 MappingOffset
 
uint32 LODBiasStride
 

Friends

ENGINE_API FArchiveoperator<< (FArchive &Ar, FClothBufferIndexMapping &V)
 

Detailed Description

Structure to store the buffer offsets to the section's cloth deformer mapping data. Also contains the stride to further cloth LODs data for cases where one section has multiple mappings so that it can be wrap deformed with cloth data from a different LOD. When using LOD bias in Raytracing for example.

Friends And Related Symbol Documentation

◆ operator<<

ENGINE_API FArchive & operator<< ( FArchive Ar,
FClothBufferIndexMapping V 
)
friend

Member Data Documentation

◆ BaseVertexIndex

uint32 FClothBufferIndexMapping::BaseVertexIndex

Section first index.

◆ LODBiasStride

uint32 FClothBufferIndexMapping::LODBiasStride

Stride to the next LOD mapping if any.

◆ MappingOffset

uint32 FClothBufferIndexMapping::MappingOffset

Offset in the buffer to the corresponding cloth mapping.


The documentation for this struct was generated from the following file: