17class UPrimitiveComponent;
160 Ar << Data.AssetGuid;
161 Ar << Data.AssetLodIndex;
@ INDEX_NONE
Definition CoreMiscDefines.h:150
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define ENUM_CLASS_FLAGS(Enum)
Definition EnumClassFlags.h:6
#define MAX_TOTAL_INFLUENCES
Definition GPUSkinPublicDefs.h:12
@ MAX_TEXCOORDS
Definition MeshUVChannelInfo.h:8
ESkinVertexFactoryMode
Definition SkeletalMeshTypes.h:51
ESkeletalMeshVertexFlags
Definition SkeletalMeshTypes.h:26
@ UseHighPrecisionWeights
@ UseHighPrecisionTangentBasis
@ UseBackwardsCompatibleF16TruncUVs
ESkinVertexColorChannel
Definition SkeletalMeshTypes.h:38
Definition Archive.h:1208
Definition MaterialRenderProxy.h:102
Definition MeshElementCollector.h:26
Definition PrimitiveDrawInterface.h:19
Definition RawIndexBuffer.h:326
Definition SkeletalMeshLODRenderData.h:128
Definition SkeletalMeshRenderData.h:17
Definition SkeletalMeshTypes.h:170
ENGINE_API ~FSkinnedMeshComponentRecreateRenderStateContext()
Definition SkinnedAsset.cpp:608
Definition IndirectArray.h:20
Definition MorphTarget.h:230
Definition SkeletalMesh.h:440
Definition SkinnedAsset.h:47
Definition SkinnedMeshComponent.h:258
Definition SceneManagement.h:73
Definition SkeletalMeshTypes.h:127
uint32 BaseVertexIndex
Definition SkeletalMeshTypes.h:129
friend ENGINE_API FArchive & operator<<(FArchive &Ar, FClothBufferIndexMapping &V)
Definition SkeletalMesh.cpp:197
uint32 MappingOffset
Definition SkeletalMeshTypes.h:132
uint32 LODBiasStride
Definition SkeletalMeshTypes.h:135
Definition SkeletalMeshTypes.h:141
FGuid AssetGuid
Definition SkeletalMeshTypes.h:153
FClothingSectionData()
Definition SkeletalMeshTypes.h:142
int32 AssetLodIndex
Definition SkeletalMeshTypes.h:156
friend FArchive & operator<<(FArchive &Ar, FClothingSectionData &Data)
Definition SkeletalMeshTypes.h:158
bool IsValid() const
Definition SkeletalMeshTypes.h:147
bool IsValid() const
Definition Guid.h:318
Definition SkeletalMeshTypes.h:94
FVector4f PositionBaryCoordsAndDist
Definition SkeletalMeshTypes.h:96
FVector4f TangentBaryCoordsAndDist
Definition SkeletalMeshTypes.h:104
FVector4f NormalBaryCoordsAndDist
Definition SkeletalMeshTypes.h:100
float Weight
Definition SkeletalMeshTypes.h:112
friend ENGINE_API FArchive & operator<<(FArchive &Ar, FMeshToMeshVertData &V)
Definition SkeletalMesh.cpp:169
uint32 Padding
Definition SkeletalMeshTypes.h:115
uint16 SourceMeshVertIndices[4]
Definition SkeletalMeshTypes.h:109
Definition SkeletalMeshTypes.h:57
FVector3f TangentY
Definition SkeletalMeshTypes.h:63
uint16 InfluenceWeights[MAX_TOTAL_INFLUENCES]
Definition SkeletalMeshTypes.h:72
FVector3f Position
Definition SkeletalMeshTypes.h:58
FVector3f TangentX
Definition SkeletalMeshTypes.h:61
ENGINE_API uint16 GetMaximumWeight() const
FColor Color
Definition SkeletalMeshTypes.h:70
uint16 InfluenceBones[MAX_TOTAL_INFLUENCES]
Definition SkeletalMeshTypes.h:71
ENGINE_API bool GetRigidWeightBone(uint16 &OutBoneIndex) const
friend FArchive & operator<<(FArchive &Ar, FSoftSkinVertex &V)
FVector2f UVs[MAX_TEXCOORDS]
Definition SkeletalMeshTypes.h:68
FVector4f TangentZ
Definition SkeletalMeshTypes.h:65