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|
| enum class | ESkeletalMeshVertexFlags : uint8 {
None = 0x0
, UseFullPrecisionUVs = 0x1
, HasVertexColors = 0x2
, UseHighPrecisionTangentBasis = 0x4
,
UseBackwardsCompatibleF16TruncUVs = 0x8
, UseHighPrecisionWeights = 0x10
} |
| |
| enum class | ESkinVertexColorChannel : uint8 {
Red = 0
, Green = 1
, Blue = 2
, Alpha = 3
,
None = Alpha
} |
| |
| enum class | ESkinVertexFactoryMode { Default
, RayTracing
} |
| |
◆ ESkeletalMeshVertexFlags
Flags used when building vertex buffers.
| Enumerator |
|---|
| None | |
| UseFullPrecisionUVs | |
| HasVertexColors | |
| UseHighPrecisionTangentBasis | |
| UseBackwardsCompatibleF16TruncUVs | |
| UseHighPrecisionWeights | |
◆ ESkinVertexColorChannel
Name of vertex color channels, used by recompute tangents
| Enumerator |
|---|
| Red | |
| Green | |
| Blue | |
| Alpha | |
| None | |
◆ ESkinVertexFactoryMode
| Enumerator |
|---|
| Default | |
| RayTracing | |
◆ ENUM_CLASS_FLAGS()