UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSoftSkinVertex Struct Reference

#include <SkeletalMeshTypes.h>

Public Member Functions

ENGINE_API bool GetRigidWeightBone (uint16 &OutBoneIndex) const
 
ENGINE_API uint16 GetMaximumWeight () const
 

Public Attributes

FVector3f Position
 
FVector3f TangentX
 
FVector3f TangentY
 
FVector4f TangentZ
 
FVector2f UVs [MAX_TEXCOORDS]
 
FColor Color
 
uint16 InfluenceBones [MAX_TOTAL_INFLUENCES]
 
uint16 InfluenceWeights [MAX_TOTAL_INFLUENCES]
 

Friends

FArchiveoperator<< (FArchive &Ar, FSoftSkinVertex &V)
 

Member Function Documentation

◆ GetMaximumWeight()

ENGINE_API uint16 FSoftSkinVertex::GetMaximumWeight ( ) const

Returns the maximum weight of any bone that influences this vertex.

◆ GetRigidWeightBone()

ENGINE_API bool FSoftSkinVertex::GetRigidWeightBone ( uint16 OutBoneIndex) const

If this vert is rigidly weighted to a bone, return true and the bone index. Otherwise return false.

Friends And Related Symbol Documentation

◆ operator<<

FArchive & operator<< ( FArchive Ar,
FSoftSkinVertex V 
)
friend

Serializer

Parameters
Ar- archive to serialize with
V- vertex to serialize
Returns
archive that was used

Member Data Documentation

◆ Color

FColor FSoftSkinVertex::Color

◆ InfluenceBones

uint16 FSoftSkinVertex::InfluenceBones[MAX_TOTAL_INFLUENCES]

◆ InfluenceWeights

uint16 FSoftSkinVertex::InfluenceWeights[MAX_TOTAL_INFLUENCES]

◆ Position

FVector3f FSoftSkinVertex::Position

◆ TangentX

FVector3f FSoftSkinVertex::TangentX

◆ TangentY

FVector3f FSoftSkinVertex::TangentY

◆ TangentZ

FVector4f FSoftSkinVertex::TangentZ

◆ UVs

FVector2f FSoftSkinVertex::UVs[MAX_TEXCOORDS]

The documentation for this struct was generated from the following file: