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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SkeletalMeshTypes.h>
Public Member Functions | |
| ENGINE_API bool | GetRigidWeightBone (uint16 &OutBoneIndex) const |
| ENGINE_API uint16 | GetMaximumWeight () const |
Friends | |
| FArchive & | operator<< (FArchive &Ar, FSoftSkinVertex &V) |
| ENGINE_API uint16 FSoftSkinVertex::GetMaximumWeight | ( | ) | const |
Returns the maximum weight of any bone that influences this vertex.
| ENGINE_API bool FSoftSkinVertex::GetRigidWeightBone | ( | uint16 & | OutBoneIndex | ) | const |
If this vert is rigidly weighted to a bone, return true and the bone index. Otherwise return false.
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friend |
Serializer
| Ar | - archive to serialize with |
| V | - vertex to serialize |
| FColor FSoftSkinVertex::Color |
| uint16 FSoftSkinVertex::InfluenceBones[MAX_TOTAL_INFLUENCES] |
| uint16 FSoftSkinVertex::InfluenceWeights[MAX_TOTAL_INFLUENCES] |
| FVector3f FSoftSkinVertex::Position |
| FVector3f FSoftSkinVertex::TangentX |
| FVector3f FSoftSkinVertex::TangentY |
| FVector4f FSoftSkinVertex::TangentZ |
| FVector2f FSoftSkinVertex::UVs[MAX_TEXCOORDS] |