UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
GPUSkinPublicDefs.h File Reference
#include "CoreMinimal.h"

Go to the source code of this file.

Namespaces

namespace  SkinningTools
 

Macros

#define MAX_TOTAL_INFLUENCES   12
 
#define EXTRA_BONE_INFLUENCES   8
 
#define MAX_INFLUENCES_PER_STREAM   4
 
#define MAX_APEXCLOTH_VERTICES_FOR_UB   2048
 
#define MAX_APEXCLOTH_VERTICES_FOR_VB   65536
 
#define GPUSKINCACHE_FRAMES   3
 

Functions

int32 SkinningTools::GetRigidInfluenceIndex ()
 

Macro Definition Documentation

◆ EXTRA_BONE_INFLUENCES

#define EXTRA_BONE_INFLUENCES   8

Number of bone influences when using extra bone influences.

◆ GPUSKINCACHE_FRAMES

#define GPUSKINCACHE_FRAMES   3

◆ MAX_APEXCLOTH_VERTICES_FOR_UB

#define MAX_APEXCLOTH_VERTICES_FOR_UB   2048

max number of clothing vertices for uniform buffer which is up to 64kb

◆ MAX_APEXCLOTH_VERTICES_FOR_VB

#define MAX_APEXCLOTH_VERTICES_FOR_VB   65536

but maximum number will be 65536 when using vertex buffer

◆ MAX_INFLUENCES_PER_STREAM

#define MAX_INFLUENCES_PER_STREAM   4

Max number of bone influences that a single skinned vert can have per vertex stream.

◆ MAX_TOTAL_INFLUENCES

#define MAX_TOTAL_INFLUENCES   12

Max number of bone influences that a single skinned vert can have.