![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <SkeletalMeshTypes.h>
Used to recreate all skinned mesh components for a given skinned asset.
| FSkinnedMeshComponentRecreateRenderStateContext::FSkinnedMeshComponentRecreateRenderStateContext | ( | USkinnedAsset * | InSkinnedAsset, |
| bool | InRefreshBounds = false |
||
| ) |
Initialization constructor.
| FSkinnedMeshComponentRecreateRenderStateContext::~FSkinnedMeshComponentRecreateRenderStateContext | ( | ) |
Destructor: recreates render state for all components that had their render states destroyed in the constructor.