UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSkinnedMeshComponentRecreateRenderStateContext Class Reference

#include <SkeletalMeshTypes.h>

Public Member Functions

ENGINE_API FSkinnedMeshComponentRecreateRenderStateContext (USkinnedAsset *InSkinnedAsset, bool InRefreshBounds=false)
 
ENGINE_API ~FSkinnedMeshComponentRecreateRenderStateContext ()
 

Detailed Description

Used to recreate all skinned mesh components for a given skinned asset.

Constructor & Destructor Documentation

◆ FSkinnedMeshComponentRecreateRenderStateContext()

FSkinnedMeshComponentRecreateRenderStateContext::FSkinnedMeshComponentRecreateRenderStateContext ( USkinnedAsset InSkinnedAsset,
bool  InRefreshBounds = false 
)

Initialization constructor.

◆ ~FSkinnedMeshComponentRecreateRenderStateContext()

FSkinnedMeshComponentRecreateRenderStateContext::~FSkinnedMeshComponentRecreateRenderStateContext ( )

Destructor: recreates render state for all components that had their render states destroyed in the constructor.


The documentation for this class was generated from the following files: