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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SkeletalMeshTypes.h>
Public Attributes | |
| FVector4f | PositionBaryCoordsAndDist |
| FVector4f | NormalBaryCoordsAndDist |
| FVector4f | TangentBaryCoordsAndDist |
| uint16 | SourceMeshVertIndices [4] |
| float | Weight = 0.0f |
| uint32 | Padding |
Friends | |
| ENGINE_API FArchive & | operator<< (FArchive &Ar, FMeshToMeshVertData &V) |
A structure for holding mesh-to-mesh triangle influences to skin one mesh to another (similar to a wrap deformer)
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friend |
| FVector4f FMeshToMeshVertData::NormalBaryCoordsAndDist |
| uint32 FMeshToMeshVertData::Padding |
| FVector4f FMeshToMeshVertData::PositionBaryCoordsAndDist |
| uint16 FMeshToMeshVertData::SourceMeshVertIndices[4] |
| FVector4f FMeshToMeshVertData::TangentBaryCoordsAndDist |
| float FMeshToMeshVertData::Weight = 0.0f |