UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMeshToMeshVertData Struct Reference

#include <SkeletalMeshTypes.h>

Public Attributes

FVector4f PositionBaryCoordsAndDist
 
FVector4f NormalBaryCoordsAndDist
 
FVector4f TangentBaryCoordsAndDist
 
uint16 SourceMeshVertIndices [4]
 
float Weight = 0.0f
 
uint32 Padding
 

Friends

ENGINE_API FArchiveoperator<< (FArchive &Ar, FMeshToMeshVertData &V)
 

Detailed Description

A structure for holding mesh-to-mesh triangle influences to skin one mesh to another (similar to a wrap deformer)

Friends And Related Symbol Documentation

◆ operator<<

ENGINE_API FArchive & operator<< ( FArchive Ar,
FMeshToMeshVertData V 
)
friend

Member Data Documentation

◆ NormalBaryCoordsAndDist

FVector4f FMeshToMeshVertData::NormalBaryCoordsAndDist

◆ Padding

uint32 FMeshToMeshVertData::Padding

◆ PositionBaryCoordsAndDist

FVector4f FMeshToMeshVertData::PositionBaryCoordsAndDist

◆ SourceMeshVertIndices

uint16 FMeshToMeshVertData::SourceMeshVertIndices[4]

◆ TangentBaryCoordsAndDist

FVector4f FMeshToMeshVertData::TangentBaryCoordsAndDist

◆ Weight

float FMeshToMeshVertData::Weight = 0.0f

The documentation for this struct was generated from the following file: