#include <GPUSkinVertexFactory.h>
◆ FShaderDataType()
| FGPUBaseSkinVertexFactory::FShaderDataType::FShaderDataType |
( |
| ) |
|
|
inline |
◆ AllocateBoneBuffer()
◆ GetBoneBufferForReading()
| const FVertexBufferAndSRV & FGPUBaseSkinVertexFactory::FShaderDataType::GetBoneBufferForReading |
( |
bool |
bPrevious | ) |
const |
|
inline |
◆ GetBoneBufferForWriting()
◆ GetRevisionNumber()
| uint32 FGPUBaseSkinVertexFactory::FShaderDataType::GetRevisionNumber |
( |
bool |
bPrevious | ) |
const |
|
inline |
◆ HasBoneBufferForReading()
| bool FGPUBaseSkinVertexFactory::FShaderDataType::HasBoneBufferForReading |
( |
bool |
bPrevious | ) |
const |
|
inline |
◆ ReleaseBoneData()
| void FGPUBaseSkinVertexFactory::FShaderDataType::ReleaseBoneData |
( |
| ) |
|
◆ SetCurrentRevisionNumber()
| void FGPUBaseSkinVertexFactory::FShaderDataType::SetCurrentRevisionNumber |
( |
uint32 |
| ) |
|
|
inline |
◆ SetRevisionNumbers()
| void FGPUBaseSkinVertexFactory::FShaderDataType::SetRevisionNumbers |
( |
uint32 |
InCurrentRevisionNumber, |
|
|
uint32 |
InPreviousRevisionNumber |
|
) |
| |
|
inline |
◆ UpdateBoneData()
◆ InputWeightIndexSize
| int32 FGPUBaseSkinVertexFactory::FShaderDataType::InputWeightIndexSize = 0 |
◆ InputWeightStream
◆ UpdatedFrameNumber
| uint64 FGPUBaseSkinVertexFactory::FShaderDataType::UpdatedFrameNumber = 0 |
The documentation for this struct was generated from the following files: