UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGPUBaseSkinVertexFactory::FShaderDataType Member List

This is the complete list of members for FGPUBaseSkinVertexFactory::FShaderDataType, including all inherited members.

AllocateBoneBuffer(FRHICommandList &RHICmdList, uint32 BufferSize, FVertexBufferAndSRV &OutBoneBuffer)FGPUBaseSkinVertexFactory::FShaderDataTypestatic
FShaderDataType()FGPUBaseSkinVertexFactory::FShaderDataTypeinline
GetBoneBufferForReading(bool bPrevious) constFGPUBaseSkinVertexFactory::FShaderDataTypeinline
GetBoneBufferForWriting(bool bPrevious)FGPUBaseSkinVertexFactory::FShaderDataTypeinline
GetRevisionNumber(bool bPrevious) constFGPUBaseSkinVertexFactory::FShaderDataTypeinline
HasBoneBufferForReading(bool bPrevious) constFGPUBaseSkinVertexFactory::FShaderDataTypeinline
InputWeightIndexSizeFGPUBaseSkinVertexFactory::FShaderDataType
InputWeightStreamFGPUBaseSkinVertexFactory::FShaderDataType
ReleaseBoneData()FGPUBaseSkinVertexFactory::FShaderDataType
SetCurrentRevisionNumber(uint32)FGPUBaseSkinVertexFactory::FShaderDataTypeinline
SetRevisionNumbers(uint32 InCurrentRevisionNumber, uint32 InPreviousRevisionNumber)FGPUBaseSkinVertexFactory::FShaderDataTypeinline
UpdateBoneData(FRHICommandList &RHICmdList, const FName &AssetPathName, TConstArrayView< FMatrix44f > ReferenceToLocalMatrices, TConstArrayView< FBoneIndexType > BoneMap, FRHIBuffer *VertexBufferRHI)FGPUBaseSkinVertexFactory::FShaderDataTypestatic
UpdatedFrameNumberFGPUBaseSkinVertexFactory::FShaderDataType