#include <GPUSkinVertexFactory.h>
Structure used for calls to SetVertexAttributes().
◆ FAddVertexAttributeDesc()
| FGPUSkinPassthroughVertexFactory::FAddVertexAttributeDesc::FAddVertexAttributeDesc |
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◆ FrameNumber
| uint32 FGPUSkinPassthroughVertexFactory::FAddVertexAttributeDesc::FrameNumber = ~0U |
Frame number at animation update. Used to determine if animation motion is valid and needs to output velocity.
◆ SRVs
SRVs for binding. These are only be used by platforms that support manual vertex fetch.
◆ StreamBuffers
Set of stream buffers to override.
The documentation for this struct was generated from the following file: