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| | FGPUSkinPassthroughVertexFactory (ERHIFeatureLevel::Type InFeatureLevel, EVertexAttributeFlags InVertexAttributeMask) |
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| | FGPUSkinPassthroughVertexFactory (ERHIFeatureLevel::Type InFeatureLevel, EVertexAttributeFlags InVertexAttributeMask, uint32 InNumVertices) |
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| void | ResetVertexAttributes (FRHICommandListBase &RHICmdList) |
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| void | SetVertexAttributes (FRHICommandListBase &RHICmdList, FGPUBaseSkinVertexFactory const *InSourceVertexFactory, FAddVertexAttributeDesc const &InDesc) |
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| bool | SupportsPositionOnlyStream () const override |
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| bool | SupportsPositionAndNormalOnlyStream () const override |
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| void | GetOverrideVertexStreams (FVertexInputStreamArray &VertexStreams) const |
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| EPixelFormat | GetTangentFormat () const |
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| uint32 | GetNumVertices () const |
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| ENGINE_API | FLocalVertexFactory (ERHIFeatureLevel::Type InFeatureLevel, const char *InDebugName) |
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| virtual ENGINE_API | ~FLocalVertexFactory () |
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| ENGINE_API void | SetData (FRHICommandListBase &RHICmdList, const FDataType &InData) |
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| ENGINE_API void | SetData (const FDataType &InData) |
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| ENGINE_API void | Copy (const FLocalVertexFactory &Other) |
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| void | SetColorOverrideStream (FRHICommandList &RHICmdList, const FVertexBuffer *ColorVertexBuffer) const |
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| void | GetColorOverrideStream (const FVertexBuffer *ColorVertexBuffer, FVertexInputStreamArray &VertexStreams) const |
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| virtual FShaderResourceViewRHIRef | GetTriangleSortingPositionSRV () const override |
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| FRHIShaderResourceView * | GetPositionsSRV () const |
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| FRHIShaderResourceView * | GetPreSkinPositionSRV () const |
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| FRHIShaderResourceView * | GetTangentsSRV () const |
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| FRHIShaderResourceView * | GetTextureCoordinatesSRV () const |
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| FRHIShaderResourceView * | GetColorComponentsSRV () const |
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| const uint32 | GetColorIndexMask () const |
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| const int | GetLightMapCoordinateIndex () const |
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| const int | GetNumTexcoords () const |
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| FRHIUniformBuffer * | GetUniformBuffer () const |
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| | FVertexFactory (ERHIFeatureLevel::Type InFeatureLevel) |
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| virtual RENDERCORE_API | ~FVertexFactory () |
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| virtual FVertexFactoryType * | GetType () const |
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| RENDERCORE_API void | GetStreams (ERHIFeatureLevel::Type InFeatureLevel, EVertexInputStreamType VertexStreamType, FVertexInputStreamArray &OutVertexStreams) const |
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| RENDERCORE_API void | OffsetInstanceStreams (uint32 InstanceOffset, EVertexInputStreamType VertexStreamType, FVertexInputStreamArray &VertexStreams) const |
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| FVertexDeclarationRHIRef & | GetDeclaration () |
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| void | SetDeclaration (FVertexDeclarationRHIRef &NewDeclaration) |
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| const FVertexDeclarationRHIRef & | GetDeclaration (EVertexInputStreamType InputStreamType) const |
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| bool | SupportsNullPixelShader () const |
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| bool | SupportsTriangleSorting () const |
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| virtual bool | RendersPrimitivesAsCameraFacingSprites () const |
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| bool | NeedsDeclaration () const |
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| bool | SupportsManualVertexFetch (const FStaticFeatureLevel InFeatureLevel) const |
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| int32 | GetPrimitiveIdStreamIndex (const FStaticFeatureLevel InFeatureLevel, EVertexInputStreamType InputStreamType) const |
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| bool | SupportsGPUScene (const FStaticFeatureLevel InFeatureLevel) const |
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| RENDERCORE_API | FRenderResource () |
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| RENDERCORE_API | FRenderResource (ERHIFeatureLevel::Type InFeatureLevel) |
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| RENDERCORE_API | FRenderResource (const FRenderResource &) |
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| RENDERCORE_API | FRenderResource (FRenderResource &&) |
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| RENDERCORE_API FRenderResource & | operator= (const FRenderResource &Other) |
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| RENDERCORE_API FRenderResource & | operator= (FRenderResource &&Other) |
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| virtual RENDERCORE_API | ~FRenderResource () |
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| virtual RENDERCORE_API void | InitResource (FRHICommandListBase &RHICmdList) |
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| virtual RENDERCORE_API void | ReleaseResource () |
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| RENDERCORE_API void | UpdateRHI (FRHICommandListBase &RHICmdList) |
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| virtual FString | GetFriendlyName () const |
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| bool | IsInitialized () const |
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| int32 | GetListIndex () const |
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| EInitPhase | GetInitPhase () const |
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| void | SetOwnerName (FName InOwnerName) |
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| FName | GetOwnerName () const |
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| void | SetResourceName (FName InResourceName) |
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| FName | GetResourceName () const |
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Vertex factory with vertex stream components for GPU-skinned streams. This enables Passthrough mode where vertices have been pre-skinned. Individual vertex attributes can be flagged so that they can be overridden by externally owned buffers.