UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGPUSkinPassthroughVertexFactory Member List

This is the complete list of members for FGPUSkinPassthroughVertexFactory, including all inherited members.

AccessStreamComponent(const FVertexStreamComponent &Component, uint8 AttributeIndex)FVertexFactoryinlineprotected
AccessStreamComponent(const FVertexStreamComponent &Component, uint8 AttributeIndex, EVertexInputStreamType InputStreamType)FVertexFactoryprotected
AccessStreamComponent(const FVertexStreamComponent &Component, uint8 AttributeIndex, VertexStreamListType &InOutStreams)FVertexFactoryinlineprotectedstatic
AddPrimitiveIdStreamElement(EVertexInputStreamType InputStreamType, FVertexDeclarationElementList &Elements, uint8 AttributeIndex, uint8 AttributeIndex_Mobile)FVertexFactoryprotected
bGPUSkinPassThroughFLocalVertexFactoryprotected
bNeedsDeclarationFVertexFactoryprotected
ChangeFeatureLevel(ERHIFeatureLevel::Type NewFeatureLevel)FRenderResourcestatic
Color enum valueFGPUSkinPassthroughVertexFactory
ColorStreamIndexFLocalVertexFactoryprotected
Copy(const FLocalVertexFactory &Other)FLocalVertexFactory
CreateRHIBuffer(FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)FRenderResourceinlineprotected
DataFLocalVertexFactoryprotected
DebugNameFLocalVertexFactoryprotected
EInitPhase enum nameFRenderResource
EShaderResource enum nameFGPUSkinPassthroughVertexFactory
EVertexAttribute enum nameFGPUSkinPassthroughVertexFactory
EVertexAttributeFlags enum nameFGPUSkinPassthroughVertexFactory
FGPUSkinPassthroughVertexFactory(ERHIFeatureLevel::Type InFeatureLevel, EVertexAttributeFlags InVertexAttributeMask)FGPUSkinPassthroughVertexFactoryinline
FGPUSkinPassthroughVertexFactory(ERHIFeatureLevel::Type InFeatureLevel, EVertexAttributeFlags InVertexAttributeMask, uint32 InNumVertices)FGPUSkinPassthroughVertexFactory
FLocalVertexFactory(ERHIFeatureLevel::Type InFeatureLevel, const char *InDebugName)FLocalVertexFactory
FRenderResource()FRenderResource
FRenderResource(ERHIFeatureLevel::Type InFeatureLevel)FRenderResource
FRenderResource(const FRenderResource &)FRenderResource
FRenderResource(FRenderResource &&)FRenderResource
FVertexFactory(ERHIFeatureLevel::Type InFeatureLevel)FVertexFactoryinline
FVertexStreamList typedefFVertexFactoryprotected
GetColorComponentsSRV() constFLocalVertexFactoryinline
GetColorIndexMask() constFLocalVertexFactoryinline
GetColorOverrideStream(const FVertexBuffer *ColorVertexBuffer, FVertexInputStreamArray &VertexStreams) constFLocalVertexFactoryinline
GetData() constFLocalVertexFactoryinlineprotected
GetDeclaration()FVertexFactoryinline
GetDeclaration(EVertexInputStreamType InputStreamType) constFVertexFactoryinline
GetFeatureLevel() constFRenderResourceinlineprotected
GetFriendlyName() constFRenderResourceinlinevirtual
GetImmediateCommandList()FRenderResourceprotectedstatic
GetInitPhase() constFRenderResourceinline
GetLightMapCoordinateIndex() constFLocalVertexFactoryinline
GetListIndex() constFRenderResourceinline
GetNumTexcoords() constFLocalVertexFactoryinline
GetNumVertices() constFGPUSkinPassthroughVertexFactoryinline
GetOverrideVertexStreams(FVertexInputStreamArray &VertexStreams) constFGPUSkinPassthroughVertexFactory
GetOwnerName() constFRenderResourceinline
GetPositionsSRV() constFLocalVertexFactoryinline
GetPreSkinPositionSRV() constFLocalVertexFactoryinline
GetPrimitiveIdStreamIndex(const FStaticFeatureLevel InFeatureLevel, EVertexInputStreamType InputStreamType) constFVertexFactoryinline
GetPSOPrecacheVertexFetchElements(EVertexInputStreamType VertexInputStreamType, FVertexDeclarationElementList &Elements)FLocalVertexFactorystatic
GetResourceName() constFRenderResourceinline
GetStreams(ERHIFeatureLevel::Type InFeatureLevel, EVertexInputStreamType VertexStreamType, FVertexInputStreamArray &OutVertexStreams) constFVertexFactory
GetTangentFormat() constFGPUSkinPassthroughVertexFactoryinline
GetTangentsSRV() constFLocalVertexFactoryinline
GetTextureCoordinatesSRV() constFLocalVertexFactoryinline
GetTriangleSortingPositionSRV() const overrideFLocalVertexFactoryinlinevirtual
GetType() constFVertexFactoryinlinevirtual
GetUniformBuffer() constFLocalVertexFactoryinline
GetVertexElements(ERHIFeatureLevel::Type FeatureLevel, EVertexInputStreamType InputStreamType, bool bSupportsManualVertexFetch, FDataType &Data, FVertexDeclarationElementList &Elements)FGPUSkinPassthroughVertexFactorystatic
FLocalVertexFactory::GetVertexElements(ERHIFeatureLevel::Type FeatureLevel, EVertexInputStreamType InputStreamType, bool bSupportsManualVertexFetch, FDataType &Data, FVertexDeclarationElementList &Elements, FVertexStreamList &InOutStreams, int32 &OutColorStreamIndex)FLocalVertexFactoryprotectedstatic
HasValidFeatureLevel() constFRenderResourceinlineprotected
InitDeclaration(const FVertexDeclarationElementList &Elements, EVertexInputStreamType StreamType=EVertexInputStreamType::Default)FVertexFactoryprotected
InitPreRHIResources()FRenderResourcestatic
InitResource(FRHICommandListBase &RHICmdList)FRenderResourcevirtual
IsInitialized() constFRenderResourceinline
LooseParametersUniformBufferFGPUSkinPassthroughVertexFactory
ModifyCompilationEnvironment(const FVertexFactoryShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment)FLocalVertexFactorystatic
NeedsDeclaration() constFVertexFactoryinline
NumAttributes enum valueFGPUSkinPassthroughVertexFactory
NumShaderResources enum valueFGPUSkinPassthroughVertexFactory
OffsetInstanceStreams(uint32 InstanceOffset, EVertexInputStreamType VertexStreamType, FVertexInputStreamArray &VertexStreams) constFVertexFactory
operator=(const FRenderResource &Other)FRenderResource
operator=(FRenderResource &&Other)FRenderResource
Position enum valueFGPUSkinPassthroughVertexFactory
PreviousPosition enum valueFGPUSkinPassthroughVertexFactory
ReleaseResource()FRenderResourcevirtual
ReleaseRHIForAllResources()FRenderResourcestatic
RendersPrimitivesAsCameraFacingSprites() constFVertexFactoryinlinevirtual
ResetVertexAttributes(FRHICommandListBase &RHICmdList)FGPUSkinPassthroughVertexFactory
ResourceStateFRenderResource
SetColorOverrideStream(FRHICommandList &RHICmdList, const FVertexBuffer *ColorVertexBuffer) constFLocalVertexFactoryinline
SetData(FRHICommandListBase &RHICmdList, const FDataType &InData)FLocalVertexFactory
SetData(const FDataType &InData)FLocalVertexFactory
SetDeclaration(FVertexDeclarationRHIRef &NewDeclaration)FVertexFactoryinline
SetFeatureLevel(const FStaticFeatureLevel InFeatureLevel)FRenderResourceinlineprotected
SetInitPhase(EInitPhase InInitPhase)FRenderResourceinlineprotected
SetOwnerName(FName InOwnerName)FRenderResourceinline
SetPrimitiveIdStreamIndex(const FStaticFeatureLevel InFeatureLevel, EVertexInputStreamType InputStreamType, int32 StreamIndex)FVertexFactoryinlineprotected
SetResourceName(FName InResourceName)FRenderResourceinline
SetScopeName(FName Name)FRenderResourcestatic
SetVertexAttributes(FRHICommandListBase &RHICmdList, FGPUBaseSkinVertexFactory const *InSourceVertexFactory, FAddVertexAttributeDesc const &InDesc)FGPUSkinPassthroughVertexFactory
ShouldCompilePermutation(const FVertexFactoryShaderPermutationParameters &Parameters)FLocalVertexFactorystatic
StreamsFVertexFactoryprotected
SupportsGPUScene(const FStaticFeatureLevel InFeatureLevel) constFVertexFactoryinline
SupportsManualVertexFetch(const FStaticFeatureLevel InFeatureLevel) constFVertexFactoryinline
SupportsNullPixelShader() constFVertexFactoryinline
SupportsPositionAndNormalOnlyStream() const overrideFGPUSkinPassthroughVertexFactoryinlinevirtual
SupportsPositionOnlyStream() const overrideFGPUSkinPassthroughVertexFactoryinlinevirtual
SupportsTriangleSorting() constFVertexFactoryinline
Tangent enum valueFGPUSkinPassthroughVertexFactory
TexCoord enum valueFGPUSkinPassthroughVertexFactory
UniformBufferFLocalVertexFactoryprotected
UpdateRHI(FRHICommandListBase &RHICmdList)FRenderResource
ValidateCompiledResult(const FVertexFactoryType *Type, EShaderPlatform Platform, const FShaderParameterMap &ParameterMap, TArray< FString > &OutErrors)FLocalVertexFactorystatic
VertexColor enum valueFGPUSkinPassthroughVertexFactory
VertexPosition enum valueFGPUSkinPassthroughVertexFactory
VertexTangent enum valueFGPUSkinPassthroughVertexFactory
~FLocalVertexFactory()FLocalVertexFactoryvirtual
~FRenderResource()FRenderResourcevirtual
~FVertexFactory()FVertexFactoryvirtual