#include <GPUSkinVertexFactory.h>
◆ BaseVertexIndex
| uint32 FGPUBaseSkinVertexFactory::FInitializer::BaseVertexIndex = 0 |
◆ BoneOffset
| uint32 FGPUBaseSkinVertexFactory::FInitializer::BoneOffset = 0 |
◆ bUsedForPassthroughVertexFactory
| bool FGPUBaseSkinVertexFactory::FInitializer::bUsedForPassthroughVertexFactory = false |
◆ FeatureLevel
◆ NumBones
| uint32 FGPUBaseSkinVertexFactory::FInitializer::NumBones = 0 |
◆ NumVertices
| uint32 FGPUBaseSkinVertexFactory::FInitializer::NumVertices = 0 |
The documentation for this struct was generated from the following file: