#include <GlobalRenderResources.h>
◆ IsValid()
| bool FGlobalDynamicVertexBufferAllocation::IsValid |
( |
| ) |
const |
|
inline |
Returns true if the allocation is valid.
◆ Buffer
| uint8* FGlobalDynamicVertexBufferAllocation::Buffer = nullptr |
The location of the buffer in main memory.
◆ VertexBuffer
| FVertexBuffer* FGlobalDynamicVertexBufferAllocation::VertexBuffer = nullptr |
The vertex buffer to bind for draw calls.
◆ VertexOffset
| uint32 FGlobalDynamicVertexBufferAllocation::VertexOffset = 0 |
The offset in to the vertex buffer.
The documentation for this struct was generated from the following file: