UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGlobalDynamicVertexBufferAllocation Struct Reference

#include <GlobalRenderResources.h>

Public Member Functions

bool IsValid () const
 

Public Attributes

uint8Buffer = nullptr
 
FVertexBufferVertexBuffer = nullptr
 
uint32 VertexOffset = 0
 

Member Function Documentation

◆ IsValid()

bool FGlobalDynamicVertexBufferAllocation::IsValid ( ) const
inline

Returns true if the allocation is valid.

Member Data Documentation

◆ Buffer

uint8* FGlobalDynamicVertexBufferAllocation::Buffer = nullptr

The location of the buffer in main memory.

◆ VertexBuffer

FVertexBuffer* FGlobalDynamicVertexBufferAllocation::VertexBuffer = nullptr

The vertex buffer to bind for draw calls.

◆ VertexOffset

uint32 FGlobalDynamicVertexBufferAllocation::VertexOffset = 0

The offset in to the vertex buffer.


The documentation for this struct was generated from the following file: