#include <IDelegateInstance.h>
Class representing a handle to a specific object/function pair bound to a delegate.
- Examples
- /work/Engine/Source/Runtime/UMG/Public/Components/Widget.h.
◆ EGenerateNewHandleType
| Enumerator |
|---|
| GenerateNewHandle | |
◆ FDelegateHandle() [1/2]
| FDelegateHandle::FDelegateHandle |
( |
| ) |
|
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inline |
Creates an initially unset handle
◆ FDelegateHandle() [2/2]
Creates a handle pointing to a new instance
◆ IsValid()
| bool FDelegateHandle::IsValid |
( |
| ) |
const |
|
inline |
Returns true if this was ever bound to a delegate, but you need to check with the owning delegate to confirm it is still valid
◆ operator!=()
◆ operator==()
◆ Reset()
| void FDelegateHandle::Reset |
( |
| ) |
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inline |
Clear handle to indicate it is no longer bound
◆ GetTypeHash
The documentation for this class was generated from the following files: