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| bool | ShouldRenderHeterogeneousVolumes (const FScene *Scene) |
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| bool | ShouldRenderHeterogeneousVolumesForAnyView (const TArrayView< FViewInfo > &Views) |
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| bool | ShouldRenderHeterogeneousVolumesForView (const FViewInfo &View) |
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| bool | ShouldRenderHeterogeneousVolumesAsHoldoutForView (const FViewInfo &View) |
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| bool | ShouldRenderHeterogeneousVolumesForView (const TArrayView< FViewInfo > &Views, int32 ViewIndex) |
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| bool | DoesMaterialShaderSupportHeterogeneousVolumes (const FMaterialShaderParameters &Parameters) |
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| bool | DoesMaterialShaderSupportHeterogeneousVolumes (const FMaterial &Material) |
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| bool | ShouldRenderMeshBatchWithHeterogeneousVolumes (const FMeshBatch *Mesh, const FPrimitiveSceneProxy *Proxy, ERHIFeatureLevel::Type FeatureLevel) |
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| bool | ShouldCompositeHeterogeneousVolumesWithTranslucency () |
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| bool | ShouldHeterogeneousVolumesCastShadows () |
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| EHeterogeneousVolumesCompositionType | GetHeterogeneousVolumesComposition () |
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| FIntVector | HeterogeneousVolumes::GetVolumeResolution (const IHeterogeneousVolumeInterface *Interface) |
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| int32 | HeterogeneousVolumes::GetDownsampleFactor () |
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| FIntPoint | HeterogeneousVolumes::GetDownsampledResolution (FIntPoint Resolution, int32 DownsampleFactor) |
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| FIntPoint | HeterogeneousVolumes::GetScaledViewRect (FIntRect ViewRect) |
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| float | HeterogeneousVolumes::GetShadowStepSize () |
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| float | HeterogeneousVolumes::GetMaxTraceDistance () |
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| float | HeterogeneousVolumes::GetMaxShadowTraceDistance () |
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| float | HeterogeneousVolumes::GetStepSize () |
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| float | HeterogeneousVolumes::GetMaxStepCount () |
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| float | HeterogeneousVolumes::GetMinimumVoxelSizeInFrustum () |
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| float | HeterogeneousVolumes::GetMinimumVoxelSizeOutsideFrustum () |
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| float | HeterogeneousVolumes::GetShadingRateForFrustumGrid () |
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| float | HeterogeneousVolumes::GetShadingRateForOrthoGrid () |
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| EScalabilityMode | HeterogeneousVolumes::GetScalabilityMode () |
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| EShadowType | HeterogeneousVolumes::GetShadowType () |
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| EShadowPipeline | HeterogeneousVolumes::GetShadowPipeline () |
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| FIntPoint | HeterogeneousVolumes::GetShadowMapResolution () |
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| float | HeterogeneousVolumes::GetShadingRateForShadows () |
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| float | HeterogeneousVolumes::GetOutOfFrustumShadingRateForShadows () |
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| bool | HeterogeneousVolumes::EnableJitterForShadows () |
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| float | HeterogeneousVolumes::GetStepSizeForShadows () |
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| uint32 | HeterogeneousVolumes::GetShadowMaxSampleCount () |
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| float | HeterogeneousVolumes::GetShadowAbsoluteErrorThreshold () |
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| float | HeterogeneousVolumes::GetShadowRelativeErrorThreshold () |
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| bool | HeterogeneousVolumes::UseAVSMCompression () |
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| float | HeterogeneousVolumes::GetCameraDownsampleFactor () |
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| float | HeterogeneousVolumes::GetIndirectLightingFactor () |
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| EIndirectLightingMode | HeterogeneousVolumes::GetIndirectLightingMode () |
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| EShadowType | HeterogeneousVolumes::GetTranslucencyCompositingMode () |
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| int32 | HeterogeneousVolumes::GetMipLevel () |
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| int32 | HeterogeneousVolumes::GetDebugMode () |
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| int32 | HeterogeneousVolumes::GetLightingCacheMode () |
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| uint32 | HeterogeneousVolumes::GetSparseVoxelMipBias () |
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| int32 | HeterogeneousVolumes::GetBottomLevelGridResolution () |
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| int32 | HeterogeneousVolumes::GetIndirectionGridResolution () |
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| EStochasticFilteringMode | HeterogeneousVolumes::GetStochasticFilteringMode () |
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| bool | HeterogeneousVolumes::ShouldJitter () |
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| bool | HeterogeneousVolumes::ShouldRefineSparseVoxels () |
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| bool | HeterogeneousVolumes::UseHardwareRayTracing () |
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| bool | HeterogeneousVolumes::UseIndirectLighting () |
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| bool | HeterogeneousVolumes::UseSparseVoxelPipeline () |
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| bool | HeterogeneousVolumes::UseSparseVoxelPerTileCulling () |
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| bool | HeterogeneousVolumes::UseLightingCacheForInscattering () |
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| bool | HeterogeneousVolumes::UseLightingCacheForTransmittance () |
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| bool | HeterogeneousVolumes::UseAdaptiveVolumetricShadowMapForSelfShadowing (const FPrimitiveSceneProxy *PrimitiveSceneProxy) |
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| bool | HeterogeneousVolumes::ShouldDepthSort () |
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| bool | HeterogeneousVolumes::ShouldApplyHeightFog () |
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| bool | HeterogeneousVolumes::ShouldApplyVolumetricFog () |
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| bool | HeterogeneousVolumes::SupportsOverlappingVolumes () |
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| bool | HeterogeneousVolumes::EnableAmbientOcclusion () |
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| bool | HeterogeneousVolumes::UseExistenceMask () |
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| bool | HeterogeneousVolumes::UseAnalyticDerivatives () |
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| bool | HeterogeneousVolumes::SupportsLightType (uint32 LightType) |
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| bool | HeterogeneousVolumes::SupportsShadowForLightType (uint32 LightType) |
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| bool | HeterogeneousVolumes::SupportsCascadeShadowsForDirectionalLight () |
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| ECascadeShadowMode | HeterogeneousVolumes::GetCascadeShadowMode () |
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| int32 | HeterogeneousVolumes::GetCascadeShadowsQuantizationUnit () |
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| EFogMode | HeterogeneousVolumes::GetFogInscatteringMode () |
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| bool | HeterogeneousVolumes::ShouldWriteVelocity () |
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| bool | HeterogeneousVolumes::EnableIndirectionGrid () |
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| bool | HeterogeneousVolumes::EnableLinearInterpolation () |
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| int | HeterogeneousVolumes::GetVoxelCount (FIntVector VolumeResolution) |
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| int | HeterogeneousVolumes::GetVoxelCount (const FRDGTextureDesc &TextureDesc) |
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| FIntVector | HeterogeneousVolumes::GetMipVolumeResolution (FIntVector VolumeResolution, uint32 MipLevel) |
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| FLODValue | HeterogeneousVolumes::CalcLOD (const HeterogeneousVolumes::FLODInfo &LODInfo, const IHeterogeneousVolumeInterface *HeterogeneousVolume) |
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| FLODValue | HeterogeneousVolumes::CalcLOD (const FSceneView &View, const IHeterogeneousVolumeInterface *HeterogeneousVolume) |
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| FIntVector | HeterogeneousVolumes::GetLightingCacheResolution (const IHeterogeneousVolumeInterface *RenderInterface, FLODValue LODValue) |
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| FIntVector | HeterogeneousVolumes::GetAmbientOcclusionResolution (const IHeterogeneousVolumeInterface *, FLODValue LODValue) |
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| float | HeterogeneousVolumes::CalcLODBias (const IHeterogeneousVolumeInterface *HeterogeneousVolume) |
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| float | HeterogeneousVolumes::CalcLODFactor (float LODValue, float LODBias) |
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| float | HeterogeneousVolumes::CalcLODFactor (const HeterogeneousVolumes::FLODInfo &LODInfo, const IHeterogeneousVolumeInterface *HeterogeneousVolume) |
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| float | HeterogeneousVolumes::CalcLODFactor (const FSceneView &View, const IHeterogeneousVolumeInterface *HeterogeneousVolume) |
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| bool | HeterogeneousVolumes::IsHoldout (const IHeterogeneousVolumeInterface *HeterogeneousVolumeInterface) |
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| const FProjectedShadowInfo * | HeterogeneousVolumes::GetProjectedShadowInfo (const FVisibleLightInfo *VisibleLightInfo, int32 ShadowIndex) |
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| bool | HeterogeneousVolumes::IsDynamicShadow (const FVisibleLightInfo *VisibleLightInfo) |
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| uint32 | GetTypeHash (const FVolumetricMeshBatch &MeshBatch) |
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| void | BuildOrthoVoxelGrid (FRDGBuilder &GraphBuilder, const FScene *Scene, TArray< FViewInfo > &Views, const TArray< FVisibleLightInfo, SceneRenderingAllocator > &VisibleLightInfos, const FVoxelGridBuildOptions &BuildOptions, TRDGUniformBufferRef< FOrthoVoxelGridUniformBufferParameters > &OrthoVoxelGridUniformBuffer) |
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| void | BuildFrustumVoxelGrid (FRDGBuilder &GraphBuilder, const FScene *Scene, const FViewInfo &View, const FVoxelGridBuildOptions &BuildOptions, TRDGUniformBufferRef< FFrustumVoxelGridUniformBufferParameters > &FrustumVoxelGridUniformBuffer) |
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| void | ExtractFrustumVoxelGridUniformBuffer (FRDGBuilder &GraphBuilder, const TRDGUniformBufferRef< FFrustumVoxelGridUniformBufferParameters > &FrustumGridUniformBuffer, FAdaptiveFrustumGridParameterCache &AdaptiveFrustumGridParameterCache) |
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| void | RegisterExternalFrustumVoxelGridUniformBuffer (FRDGBuilder &GraphBuilder, const FAdaptiveFrustumGridParameterCache &AdaptiveFrustumGridParameterCache, TRDGUniformBufferRef< FFrustumVoxelGridUniformBufferParameters > &FrustumGridUniformBuffer) |
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| void | ExtractOrthoVoxelGridUniformBuffer (FRDGBuilder &GraphBuilder, const TRDGUniformBufferRef< FOrthoVoxelGridUniformBufferParameters > &OrthoGridUniformBuffer, FAdaptiveOrthoGridParameterCache &AdaptiveOrthoGridParameterCache) |
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| void | RegisterExternalOrthoVoxelGridUniformBuffer (FRDGBuilder &GraphBuilder, const FAdaptiveOrthoGridParameterCache &AdaptiveOrthoGridParameterCache, TRDGUniformBufferRef< FOrthoVoxelGridUniformBufferParameters > &OrthoGridUniformBuffer) |
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| TRDGUniformBufferRef< FAdaptiveVolumetricShadowMapUniformBufferParameters > | HeterogeneousVolumes::GetAdaptiveVolumetricShadowMapUniformBuffer (FRDGBuilder &GraphBuilder, FSceneViewState *ViewState, const FLightSceneInfo *LightSceneInfo) |
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| void | HeterogeneousVolumes::DestroyAdaptiveVolumetricShadowMapUniformBuffer (TRDGUniformBufferRef< FAdaptiveVolumetricShadowMapUniformBufferParameters > &AdaptiveVolumetricShadowMapUniformBuffer) |
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| TRDGUniformBufferRef< FAdaptiveVolumetricShadowMapUniformBufferParameters > | HeterogeneousVolumes::GetAdaptiveVolumetricCameraMapUniformBuffer (FRDGBuilder &GraphBuilder, FSceneViewState *ViewState) |
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| FAdaptiveVolumetricShadowMapUniformBufferParameters | HeterogeneousVolumes::GetAdaptiveVolumetricCameraMapParameters (FRDGBuilder &GraphBuilder, FSceneViewState *ViewState) |
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| TRDGUniformBufferRef< FAdaptiveVolumetricShadowMapUniformBufferParameters > | HeterogeneousVolumes::CreateEmptyAdaptiveVolumetricShadowMapUniformBuffer (FRDGBuilder &GraphBuilder) |
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| TRDGUniformBufferRef< FBeerShadowMapUniformBufferParameters > | HeterogeneousVolumes::GetBeerShadowMapUniformBuffer (FRDGBuilder &GraphBuilder, FSceneViewState *ViewState, const FLightSceneInfo *LightSceneInfo) |
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| void | HeterogeneousVolumes::DestroyBeerShadowMapUniformBuffer (TRDGUniformBufferRef< FBeerShadowMapUniformBufferParameters > &BeerShadowMapUniformBuffer) |
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| TRDGUniformBufferRef< FBeerShadowMapUniformBufferParameters > | HeterogeneousVolumes::CreateEmptyBeerShadowMapUniformBuffer (FRDGBuilder &GraphBuilder) |
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| TRDGUniformBufferRef< FFrustumVoxelGridUniformBufferParameters > | HeterogeneousVolumes::GetFrustumVoxelGridUniformBuffer (FRDGBuilder &GraphBuilder, FSceneViewState *ViewState) |
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| TRDGUniformBufferRef< FOrthoVoxelGridUniformBufferParameters > | HeterogeneousVolumes::GetOrthoVoxelGridUniformBuffer (FRDGBuilder &GraphBuilder, FSceneViewState *ViewState) |
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| void | HeterogeneousVolumes::PostRender (FScene &Scene, TArray< FViewInfo > &Views) |
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| TRDGUniformBufferRef< FAdaptiveVolumetricShadowMaps > | CreateAdaptiveVolumetricShadowMapUniformBuffers (FRDGBuilder &GraphBuilder, FSceneViewState *ViewState, const FLightSceneInfo *LightSceneInfo) |
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| void | RenderWithLiveShading (FRDGBuilder &GraphBuilder, const FSceneTextures &SceneTextures, const FScene *Scene, const FViewInfo &View, int32 ViewIndex, TArray< FVisibleLightInfo, SceneRenderingAllocator > &VisibleLightInfos, const FVirtualShadowMapArray &VirtualShadowMapArray, const IHeterogeneousVolumeInterface *HeterogeneousVolumeInterface, const FMaterialRenderProxy *MaterialRenderProxy, const FPersistentPrimitiveIndex &PersistentPrimitiveIndex, const FBoxSphereBounds LocalBoxSphereBounds, FRDGTextureRef LightingCacheTexture, FRDGTextureRef &HeterogeneousVolumeRadiance, FRDGTextureRef &HeterogeneousVolumeVelocity, FRDGTextureRef &HeterogeneousVolumeHoldout, FRDGTextureRef &HeterogeneousVolumeBeerShadowMap) |
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| void | RenderWithPreshading (FRDGBuilder &GraphBuilder, const FSceneTextures &SceneTextures, FScene *Scene, FViewInfo &View, int32 ViewIndex, TArray< FVisibleLightInfo, SceneRenderingAllocator > &VisibleLightInfos, const FVirtualShadowMapArray &VirtualShadowMapArray, const IHeterogeneousVolumeInterface *HeterogeneousVolumeInterface, const FMaterialRenderProxy *MaterialRenderProxy, const FPersistentPrimitiveIndex &PersistentPrimitiveIndex, const FBoxSphereBounds LocalBoxSphereBounds, FRDGTextureRef LightingCacheTexture, FRDGTextureRef &HeterogeneousVolumeRadiance) |
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| void | RenderTransmittanceWithVoxelGrid (FRDGBuilder &GraphBuilder, const FSceneTextures &SceneTextures, FScene *Scene, FViewInfo &View, const TRDGUniformBufferRef< FOrthoVoxelGridUniformBufferParameters > &OrthoGridUniformBuffer, const TRDGUniformBufferRef< FFrustumVoxelGridUniformBufferParameters > &FrustumGridUniformBuffer, FRDGTextureRef &HeterogeneousVolumeRadiance) |
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| void | RenderAdaptiveVolumetricShadowMapWithVoxelGrid (FRDGBuilder &GraphBuilder, const FSceneTextures &SceneTextures, FScene *Scene, FViewInfo &View, TArray< FVisibleLightInfo, SceneRenderingAllocator > &VisibleLightInfos, const FVirtualShadowMapArray &VirtualShadowMapArray, const TRDGUniformBufferRef< FOrthoVoxelGridUniformBufferParameters > &OrthoGridUniformBuffer, const TRDGUniformBufferRef< FFrustumVoxelGridUniformBufferParameters > &FrustumGridUniformBuffer) |
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| void | RenderAdaptiveVolumetricShadowMapWithLiveShading (FRDGBuilder &GraphBuilder, const FSceneTextures &SceneTextures, FScene *Scene, FViewInfo &View, TArray< FVisibleLightInfo, SceneRenderingAllocator > &VisibleLightInfos) |
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| bool | ShouldRenderVolumetricShadowMaskForLight (FRDGBuilder &GraphBuilder, const TConstArrayView< FViewInfo > &Views, const FLightSceneInfo *LightSceneInfo) |
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| void | RenderVolumetricShadowMaskForLight (FRDGBuilder &GraphBuilder, const FSceneTexturesConfig &Config, const TConstArrayView< FViewInfo > &Views, uint32 LightType, const FLightSceneInfo *LightSceneInfo, FRDGTextureRef &ScreenShadowMaskTexture) |
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| void | RenderAdaptiveVolumetricCameraMapWithVoxelGrid (FRDGBuilder &GraphBuilder, const FSceneTextures &SceneTextures, FScene *Scene, FViewInfo &View, const TRDGUniformBufferRef< FOrthoVoxelGridUniformBufferParameters > &OrthoGridUniformBuffer, const TRDGUniformBufferRef< FFrustumVoxelGridUniformBufferParameters > &FrustumGridUniformBuffer) |
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| void | RenderAdaptiveVolumetricCameraMapWithLiveShading (FRDGBuilder &GraphBuilder, const FSceneTextures &SceneTextures, FScene *Scene, FViewInfo &View) |
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| void | CompressVolumetricShadowMap (FRDGBuilder &GraphBuilder, FViewInfo &View, FIntVector GroupCount, FIntPoint ShadowMapResolution, uint32 MaxSampleCount, FRDGBufferRef VolumetricShadowLinkedListBuffer, FRDGBufferRef &VolumetricShadowIndirectionBuffer, FRDGBufferRef &VolumetricShadowTransmittanceBuffer) |
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| void | CombineVolumetricShadowMap (FRDGBuilder &GraphBuilder, FViewInfo &View, FIntVector GroupCount, uint32 LightType, FIntPoint ShadowMapResolution, uint32 MaxSampleCount, FRDGBufferRef VolumetricShadowLinkedListBuffer0, FRDGBufferRef VolumetricShadowLinkedListBuffer1, FRDGBufferRef &VolumetricShadowLinkedListBuffer) |
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| void | ConvertBeerLawShadowMapToVolumetricShadowMap (FRDGBuilder &GraphBuilder, FViewInfo &View, FIntPoint ShadowMapResolution, FRDGTextureRef BeerShadowMapTexture, FRDGBufferRef &VolumetricShadowIndirectionBuffer, FRDGBufferRef &VolumetricShadowTransmittanceBuffer) |
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| void | ConvertVolumetricShadowMapToBeerLawShadowMap (FRDGBuilder &GraphBuilder, const FSceneTextures &SceneTextures, FViewInfo &View, const FString &ShadowMapName, FIntPoint ShadowMapResolution, FIntVector GroupCount, FRDGBufferRef VolumetricShadowLinkedListBuffer, FRDGTextureRef &BeerShadowMapTexture) |
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| void | CreateAdaptiveVolumetricShadowMapUniformBufferParameters (FRDGBuilder &GraphBuilder, const FVector3f *TranslatedWorldOrigin, const FVector4f *TranslatedWorldPlane, const FMatrix44f *TranslatedWorldToShadow, const FVector4f *SplitDepths, FIntPoint VolumetricShadowMapResolution, float VolumetricShadowMapDownsampleFactor, int32 NumShadowMatrices, uint32 VolumetricShadowMapMaxSampleCount, bool bIsDirectionalLight, FRDGBufferRef VolumetricShadowMapLinkedListBuffer, FRDGBufferRef VolumetricShadowMapIndirectionBuffer, FRDGBufferRef VolumetricShadowMapSampleBuffer, FAdaptiveVolumetricShadowMapUniformBufferParameters *&AdaptiveVolumetricShadowMapUniformBufferParameters) |
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| void | CreateAdaptiveVolumetricShadowMapUniformBuffer (FRDGBuilder &GraphBuilder, const FVector3f *TranslatedWorldOrigin, const FVector4f *TranslatedWorldPlane, const FMatrix44f *TranslatedWorldToShadow, const FVector4f *SplitDepths, FIntPoint VolumetricShadowMapResolution, float VolumetricShadowMapDownsampleFactor, int32 NumShadowMatrices, uint32 VolumetricShadowMapMaxSampleCount, bool bIsDirectionalLight, FRDGBufferRef VolumetricShadowMapLinkedListBuffer, FRDGBufferRef VolumetricShadowMapIndirectionBuffer, FRDGBufferRef VolumetricShadowMapSampleBuffer, TRDGUniformBufferRef< FAdaptiveVolumetricShadowMapUniformBufferParameters > &AdaptiveVolumetricShadowMapUniformBuffer) |
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| void | CreateBeerShadowMapUniformBufferParameters (FRDGBuilder &GraphBuilder, const FVector3f *TranslatedWorldOrigin, const FVector4f *TranslatedWorldPlane, const FMatrix44f *TranslatedWorldToShadow, const FVector4f *SplitDepths, FIntPoint VolumetricShadowMapResolution, float VolumetricShadowMapDownsampleFactor, int32 NumShadowMatrices, uint32 VolumetricShadowMapMaxSampleCount, bool bIsDirectionalLight, FRDGBufferRef VolumetricShadowMapLinkedListBuffer, FRDGBufferRef VolumetricShadowMapIndirectionBuffer, FRDGBufferRef VolumetricShadowMapSampleBuffer, FBeerShadowMapUniformBufferParameters *&BeerShadowMapUniformBufferParameters) |
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| void | CreateBeerShadowMapUniformBuffer (FRDGBuilder &GraphBuilder, const FVector3f *TranslatedWorldOrigin, const FVector4f *TranslatedWorldPlane, const FMatrix44f *TranslatedWorldToShadow, const FVector4f *SplitDepths, FIntPoint VolumetricShadowMapResolution, float VolumetricShadowMapDownsampleFactor, int32 NumShadowMatrices, uint32 VolumetricShadowMapMaxSampleCount, bool bIsDirectionalLight, FRDGTextureRef BeerShadowMapTexture, TRDGUniformBufferRef< FBeerShadowMapUniformBufferParameters > &BeerShadowMapUniformBuffer) |
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| void | RenderSingleScatteringWithVoxelGrid (FRDGBuilder &GraphBuilder, const FSceneTextures &SceneTextures, FScene *Scene, FViewInfo &View, TArray< FVisibleLightInfo, SceneRenderingAllocator > &VisibleLightInfos, const FVirtualShadowMapArray &VirtualShadowMapArray, const TRDGUniformBufferRef< FOrthoVoxelGridUniformBufferParameters > &OrthoGridUniformBuffer, const TRDGUniformBufferRef< FFrustumVoxelGridUniformBufferParameters > &FrustumGridUniformBuffer, FRDGTextureRef &HeterogeneousVolumeRadiance) |
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| void | ComputeHeterogeneousVolumeBakeMaterial (FRDGBuilder &GraphBuilder, const FScene *Scene, const FViewInfo &View, const IHeterogeneousVolumeInterface *HeterogeneousVolumeInterface, const FMaterialRenderProxy *MaterialRenderProxy, const FPersistentPrimitiveIndex &PersistentPrimitiveIndex, const FBoxSphereBounds LocalBoxSphereBounds, FIntVector VolumeResolution, FRDGTextureRef &HeterogeneousVolumeExtinctionTexture, FRDGTextureRef &HeterogeneousVolumeEmissionTexture, FRDGTextureRef &HeterogeneousVolumeAlbedoTexture) |
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| void | CopyTexture3D (FRDGBuilder &GraphBuilder, const FViewInfo &View, FRDGTextureRef Texture, uint32 InputMipLevel, FRDGTextureRef &OutputTexture) |
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| void | GenerateSparseVoxels (FRDGBuilder &GraphBuilder, const FViewInfo &View, FRDGTextureRef VoxelMinTexture, FIntVector VolumeResolution, uint32 MipLevel, FRDGBufferRef &NumVoxelsBuffer, FRDGBufferRef &VoxelBuffer) |
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| void | RenderExistenceMaskWithLiveShading (FRDGBuilder &GraphBuilder, const FScene *Scene, const FViewInfo &View, const FSceneTextures &SceneTextures, const IHeterogeneousVolumeInterface *HeterogeneousVolumeInterface, const FMaterialRenderProxy *DefaultMaterialRenderProxy, FPersistentPrimitiveIndex PersistentPrimitiveIndex, const FBoxSphereBounds LocalBoxSphereBounds, FIntVector ExistenceMaskTextureResolution, FRDGTextureRef &ExistenceMaskTexture) |
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| void | DilateExistenceMask (FRDGBuilder &GraphBuilder, const FScene *Scene, const FViewInfo &View, FRDGTextureRef ExistenceMaskTexture, FIntVector ExistenceMaskTextureResolution, FRDGTextureRef &DilatedExistenceTexture) |
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| void | VisualizeCascades (FRDGBuilder &GraphBuilder, const FSceneTextures &SceneTextures, const FScene *Scene, const FViewInfo &View, const FLightSceneInfo *LightSceneInfo, FRDGTextureRef &VisualizationTexture) |
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| void | RenderAmbientOcclusionWithLiveShading (FRDGBuilder &GraphBuilder, const FScene *Scene, const FViewInfo &View, const FSceneTextures &SceneTextures, const IHeterogeneousVolumeInterface *HeterogeneousVolumeInterface, const FMaterialRenderProxy *DefaultMaterialRenderProxy, FPersistentPrimitiveIndex PersistentPrimitiveIndex, const FBoxSphereBounds LocalBoxSphereBounds, FRDGTextureRef &AmbientOcclusionTexture) |
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| | DECLARE_CYCLE_STAT (TEXT("Ambient Occlusion"), STATGROUP_HeterogeneousVolumesAmbientOcclusion, STATGROUP_HeterogeneousVolumesRT) |
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| | DECLARE_CYCLE_STAT (TEXT("Light Cache"), STATGROUP_HeterogeneousVolumesLightCache, STATGROUP_HeterogeneousVolumesRT) |
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| | DECLARE_CYCLE_STAT (TEXT("Material Baking"), STATGROUP_HeterogeneousVolumesMaterialBaking, STATGROUP_HeterogeneousVolumesRT) |
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| | DECLARE_CYCLE_STAT (TEXT("Shadows"), STATGROUP_HeterogeneousVolumesShadows, STATGROUP_HeterogeneousVolumesRT) |
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| | DECLARE_CYCLE_STAT (TEXT("Single Scattering"), STATGROUP_HeterogeneousVolumesSingleScattering, STATGROUP_HeterogeneousVolumesRT) |
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