#include <HeterogeneousVolumes.h>
◆ bUseFrustumGrid
| int32 FAdaptiveFrustumGridParameterCache::bUseFrustumGrid = false |
◆ ClipToView
| FMatrix44f FAdaptiveFrustumGridParameterCache::ClipToView |
◆ ClipToWorld
| FMatrix44f FAdaptiveFrustumGridParameterCache::ClipToWorld |
◆ EmissionGridBuffer
◆ ExtinctionGridBuffer
◆ FarPlaneDepth
| float FAdaptiveFrustumGridParameterCache::FarPlaneDepth |
◆ NearPlaneDepth
| float FAdaptiveFrustumGridParameterCache::NearPlaneDepth |
◆ ScatteringGridBuffer
◆ TanHalfFOV
| float FAdaptiveFrustumGridParameterCache::TanHalfFOV |
◆ TopLevelGridBuffer
◆ TopLevelGridResolution
| FIntVector FAdaptiveFrustumGridParameterCache::TopLevelGridResolution |
◆ TopLevelGridWorldBoundsMax
| FVector3f FAdaptiveFrustumGridParameterCache::TopLevelGridWorldBoundsMax |
◆ TopLevelGridWorldBoundsMin
| FVector3f FAdaptiveFrustumGridParameterCache::TopLevelGridWorldBoundsMin |
◆ ViewFrustumPlanes
| FVector4f FAdaptiveFrustumGridParameterCache::ViewFrustumPlanes[6] |
◆ ViewToClip
| FMatrix44f FAdaptiveFrustumGridParameterCache::ViewToClip |
◆ ViewToWorld
| FMatrix44f FAdaptiveFrustumGridParameterCache::ViewToWorld |
◆ VoxelDimensions
| FIntVector FAdaptiveFrustumGridParameterCache::VoxelDimensions |
◆ WorldToClip
| FMatrix44f FAdaptiveFrustumGridParameterCache::WorldToClip |
◆ WorldToView
| FMatrix44f FAdaptiveFrustumGridParameterCache::WorldToView |
The documentation for this struct was generated from the following file: