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| EShadowType | GetShadowType () |
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| EShadowType | GetTranslucencyCompositingMode () |
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| int32 | GetDownsampleFactor () |
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| int32 | GetUpsampleMode () |
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| int32 | GetFilterMode () |
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| int32 | GetFilterWidth () |
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| FIntPoint | GetDownsampledResolution (FIntPoint Resolution, int32 DownsampleFactor) |
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| FIntPoint | GetScaledViewRect (FIntRect ViewRect) |
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| FIntVector | GetVolumeResolution (const IHeterogeneousVolumeInterface *Interface) |
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| float | GetShadowStepSize () |
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| float | GetMaxTraceDistance () |
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| float | GetMaxShadowTraceDistance () |
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| float | GetStepSize () |
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| float | GetMaxStepCount () |
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| int32 | GetMipLevel () |
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| uint32 | GetSparseVoxelMipBias () |
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| int32 | GetDebugMode () |
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| EShadowPipeline | GetShadowPipeline () |
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| EStochasticFilteringMode | GetStochasticFilteringMode () |
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| bool | UseSparseVoxelPipeline () |
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| bool | ShouldRefineSparseVoxels () |
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| bool | UseSparseVoxelPerTileCulling () |
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| int32 | GetLightingCacheMode () |
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| bool | UseAdaptiveVolumetricShadowMapForSelfShadowing (const FPrimitiveSceneProxy *PrimitiveSceneProxy) |
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| bool | UseLightingCacheForInscattering () |
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| bool | UseLightingCacheForTransmittance () |
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| bool | ShouldJitter () |
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| bool | UseHardwareRayTracing () |
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| bool | UseIndirectLighting () |
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| float | GetIndirectLightingFactor () |
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| EIndirectLightingMode | GetIndirectLightingMode () |
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| bool | ShouldDepthSort () |
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| bool | ShouldApplyHeightFog () |
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| bool | ShouldApplyVolumetricFog () |
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| EFogMode | GetFogInscatteringMode () |
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| bool | UseAnalyticDerivatives () |
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| bool | ShouldWriteVelocity () |
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| bool | UseContinuousLOD () |
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| float | GetCLODBias () |
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| int | GetVoxelCount (FIntVector VolumeResolution) |
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| int | GetVoxelCount (const FRDGTextureDesc &TextureDesc) |
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| FIntVector | GetMipVolumeResolution (FIntVector VolumeResolution, uint32 MipLevel) |
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| float | CalcLODBias (const IHeterogeneousVolumeInterface *HeterogeneousVolume) |
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| FLODValue | CalcLOD (const HeterogeneousVolumes::FLODInfo &LODInfo, const IHeterogeneousVolumeInterface *HeterogeneousVolume) |
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| FLODValue | CalcLOD (const FSceneView &View, const IHeterogeneousVolumeInterface *HeterogeneousVolume) |
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| float | CalcLODFactor (float LODValue, float LODBias) |
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| float | CalcLODFactor (const HeterogeneousVolumes::FLODInfo &LODInfo, const IHeterogeneousVolumeInterface *HeterogeneousVolume) |
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| float | CalcLODFactor (const FSceneView &View, const IHeterogeneousVolumeInterface *HeterogeneousVolume) |
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| FIntVector | GetLightingCacheResolution (const IHeterogeneousVolumeInterface *RenderInterface, FLODValue LODValue) |
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| bool | IsHoldout (const IHeterogeneousVolumeInterface *HeterogeneousVolumeInterface) |
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| void | PostRender (FScene &Scene, TArray< FViewInfo > &Views) |
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| float | GetMinimumVoxelSizeInFrustum () |
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| float | GetMinimumVoxelSizeOutsideFrustum () |
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| float | GetShadingRateForFrustumGrid () |
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| float | GetShadingRateForOrthoGrid () |
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| EScalabilityMode | GetScalabilityMode () |
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| FIntPoint | GetShadowMapResolution () |
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| float | GetShadingRateForShadows () |
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| float | GetOutOfFrustumShadingRateForShadows () |
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| bool | EnableJitterForShadows () |
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| float | GetStepSizeForShadows () |
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| uint32 | GetShadowMaxSampleCount () |
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| float | GetShadowAbsoluteErrorThreshold () |
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| float | GetShadowRelativeErrorThreshold () |
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| bool | UseAVSMCompression () |
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| float | GetCameraDownsampleFactor () |
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| int32 | GetBottomLevelGridResolution () |
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| int32 | GetIndirectionGridResolution () |
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| bool | SupportsOverlappingVolumes () |
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| bool | EnableAmbientOcclusion () |
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| bool | UseExistenceMask () |
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| bool | SupportsLightType (uint32 LightType) |
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| bool | SupportsShadowForLightType (uint32 LightType) |
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| bool | SupportsCascadeShadowsForDirectionalLight () |
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| ECascadeShadowMode | GetCascadeShadowMode () |
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| int32 | GetCascadeShadowsQuantizationUnit () |
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| bool | EnableIndirectionGrid () |
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| bool | EnableLinearInterpolation () |
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| FIntVector | GetAmbientOcclusionResolution (const IHeterogeneousVolumeInterface *, FLODValue LODValue) |
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| const FProjectedShadowInfo * | GetProjectedShadowInfo (const FVisibleLightInfo *VisibleLightInfo, int32 ShadowIndex) |
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| bool | IsDynamicShadow (const FVisibleLightInfo *VisibleLightInfo) |
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| TRDGUniformBufferRef< FAdaptiveVolumetricShadowMapUniformBufferParameters > | GetAdaptiveVolumetricShadowMapUniformBuffer (FRDGBuilder &GraphBuilder, FSceneViewState *ViewState, const FLightSceneInfo *LightSceneInfo) |
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| void | DestroyAdaptiveVolumetricShadowMapUniformBuffer (TRDGUniformBufferRef< FAdaptiveVolumetricShadowMapUniformBufferParameters > &AdaptiveVolumetricShadowMapUniformBuffer) |
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| TRDGUniformBufferRef< FAdaptiveVolumetricShadowMapUniformBufferParameters > | GetAdaptiveVolumetricCameraMapUniformBuffer (FRDGBuilder &GraphBuilder, FSceneViewState *ViewState) |
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| FAdaptiveVolumetricShadowMapUniformBufferParameters | GetAdaptiveVolumetricCameraMapParameters (FRDGBuilder &GraphBuilder, FSceneViewState *ViewState) |
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| TRDGUniformBufferRef< FAdaptiveVolumetricShadowMapUniformBufferParameters > | CreateEmptyAdaptiveVolumetricShadowMapUniformBuffer (FRDGBuilder &GraphBuilder) |
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| TRDGUniformBufferRef< FBeerShadowMapUniformBufferParameters > | GetBeerShadowMapUniformBuffer (FRDGBuilder &GraphBuilder, FSceneViewState *ViewState, const FLightSceneInfo *LightSceneInfo) |
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| void | DestroyBeerShadowMapUniformBuffer (TRDGUniformBufferRef< FBeerShadowMapUniformBufferParameters > &BeerShadowMapUniformBuffer) |
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| TRDGUniformBufferRef< FBeerShadowMapUniformBufferParameters > | CreateEmptyBeerShadowMapUniformBuffer (FRDGBuilder &GraphBuilder) |
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| TRDGUniformBufferRef< FFrustumVoxelGridUniformBufferParameters > | GetFrustumVoxelGridUniformBuffer (FRDGBuilder &GraphBuilder, FSceneViewState *ViewState) |
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| TRDGUniformBufferRef< FOrthoVoxelGridUniformBufferParameters > | GetOrthoVoxelGridUniformBuffer (FRDGBuilder &GraphBuilder, FSceneViewState *ViewState) |
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| float | GetAmbientOcclusionDownsampleFactor () |
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| FIntPoint | GetAmbientOcclusionRayCount () |
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| float | GetAmbientOcclusionMaxTraceDistance () |
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| int32 | GetAmbientOcclusionMaxStepCount () |
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| bool | ShouldBoundsCull () |
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| bool | ShouldUseScreenTileClassification () |
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| bool | UseReferenceFastPath () |
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| bool | ShadowsUseCameraSceneDepth () |
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| float | GetShadowNearClippingDistance () |
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| EAVSMSampleMode | GetAVSMSampleMode (bool bEnabled) |
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| bool | EnableFrustumVoxelGrid () |
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| float | GetNearPlaneDistanceForFrustumGrid () |
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| float | GetFarPlaneDistanceForFrustumGrid () |
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| int32 | GetDepthSliceCountForFrustumGrid () |
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| int32 | GetMaxBottomLevelMemoryInMegabytesForFrustumGrid () |
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| bool | EnableOrthoVoxelGrid () |
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| int32 | GetMaxBottomLevelMemoryInMegabytesForOrthoGrid () |
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| bool | EnableFarPlaneAutoTransition () |
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| int32 | GetMarchingMode () |
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| bool | EnableVoxelHashing () |
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| uint32 | GetVoxelHashingMemoryInMegabytes () |
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| bool | EnableHomogeneousAggregation () |
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| float | GetHomogeneousAggregationThreshold () |
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| bool | EnableJitter () |
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| bool | EnableTopLevelBitmask () |
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| bool | EnableMajorantGrid () |
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| float | CalcTanHalfFOV (float FOVInDegrees) |
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