UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FHLODVisibilityState Class Reference

#include <ScenePrivate.h>

Public Member Functions

 FHLODVisibilityState ()
 
bool IsNodeFading (const int32 PrimIndex) const
 
bool IsNodeFadingOut (const int32 PrimIndex) const
 
bool IsNodeForcedVisible (const int32 PrimIndex) const
 
bool IsNodeForcedHidden (const int32 PrimIndex) const
 
bool IsValidPrimitiveIndex (const int32 PrimIndex) const
 

Public Attributes

TBitArray PrimitiveFadingLODMap
 
TBitArray PrimitiveFadingOutLODMap
 
TBitArray ForcedVisiblePrimitiveMap
 
TBitArray ForcedHiddenPrimitiveMap
 
float TemporalLODSyncTime
 
float FOVDistanceScaleSq
 
uint16 UpdateCount
 

Detailed Description

HLOD tree persistent fading and visibility state

Constructor & Destructor Documentation

◆ FHLODVisibilityState()

FHLODVisibilityState::FHLODVisibilityState ( )
inline

Member Function Documentation

◆ IsNodeFading()

bool FHLODVisibilityState::IsNodeFading ( const int32  PrimIndex) const
inline

◆ IsNodeFadingOut()

bool FHLODVisibilityState::IsNodeFadingOut ( const int32  PrimIndex) const
inline

◆ IsNodeForcedHidden()

bool FHLODVisibilityState::IsNodeForcedHidden ( const int32  PrimIndex) const
inline

◆ IsNodeForcedVisible()

bool FHLODVisibilityState::IsNodeForcedVisible ( const int32  PrimIndex) const
inline

◆ IsValidPrimitiveIndex()

bool FHLODVisibilityState::IsValidPrimitiveIndex ( const int32  PrimIndex) const
inline

Member Data Documentation

◆ ForcedHiddenPrimitiveMap

TBitArray FHLODVisibilityState::ForcedHiddenPrimitiveMap

◆ ForcedVisiblePrimitiveMap

TBitArray FHLODVisibilityState::ForcedVisiblePrimitiveMap

◆ FOVDistanceScaleSq

float FHLODVisibilityState::FOVDistanceScaleSq

◆ PrimitiveFadingLODMap

TBitArray FHLODVisibilityState::PrimitiveFadingLODMap

◆ PrimitiveFadingOutLODMap

TBitArray FHLODVisibilityState::PrimitiveFadingOutLODMap

◆ TemporalLODSyncTime

float FHLODVisibilityState::TemporalLODSyncTime

◆ UpdateCount

uint16 FHLODVisibilityState::UpdateCount

The documentation for this class was generated from the following file: