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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ScenePrivate.h>
Public Member Functions | |
| FHLODVisibilityState () | |
| bool | IsNodeFading (const int32 PrimIndex) const |
| bool | IsNodeFadingOut (const int32 PrimIndex) const |
| bool | IsNodeForcedVisible (const int32 PrimIndex) const |
| bool | IsNodeForcedHidden (const int32 PrimIndex) const |
| bool | IsValidPrimitiveIndex (const int32 PrimIndex) const |
HLOD tree persistent fading and visibility state
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inline |
| TBitArray FHLODVisibilityState::ForcedHiddenPrimitiveMap |
| TBitArray FHLODVisibilityState::ForcedVisiblePrimitiveMap |
| float FHLODVisibilityState::FOVDistanceScaleSq |
| TBitArray FHLODVisibilityState::PrimitiveFadingLODMap |
| TBitArray FHLODVisibilityState::PrimitiveFadingOutLODMap |
| float FHLODVisibilityState::TemporalLODSyncTime |
| uint16 FHLODVisibilityState::UpdateCount |